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what the bard is/should be
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<blockquote data-quote="Shadowdancer" data-source="post: 828904" data-attributes="member: 515"><p>I chose Faceman, the two knowledge options, musician with spellcasting and best solo play.</p><p></p><p>The knowledge options should be obvious -- the bard is in the best position for this.</p><p></p><p>I think of a bard as a musician with spellcasting rather than a spellcaster with music. To me, a bard is a musician/performer first and foremost. A spellcaster with music is not a bard -- its a sorcerer who has taken some ranks in Perform. The bard casts his spells through/with his music or performing ability.</p><p></p><p>With his high charisma and ability to influence others, a bard makes a wonderful faceman for the party.</p><p></p><p>With his various options and abilities, a bard makes an excellent choice for solo play or a one-character campaign. I think a rogue and a bard are both good choices for solo play. The rogue is better at combat, and gets more skills, but a bard has spells, including healing. And he can influence people to get them to help him. And he can earn a decent living honestly.</p><p></p><p>I don't like the picture of a bard as "jack of all trades, master of none." He is the master of at least one -- Performing.</p><p></p><p>I also don't like the idea of the buffing boom box -- a bard is so much more. Yes, he can boost the abilities of his comrades, but I don't think the other players should come to rely on his buffing abilities. The Bardic Abilities like Inspire are OK; but having the bard waste all or most of his spells on things like Bull's Strength and Cat's Grace -- that's not for me. The bard's spells should be geared toward his performing -- enchantments and illusions. He can have some variety, for personal defense and such, but I don't like the bard being in such an obvious supporting role. It's like making the cleric a walking first aid kit -- he can be so much more, why limit him? Buy some potions, heal yourself and let the cleric blossom into a well-rounded character.</p></blockquote><p></p>
[QUOTE="Shadowdancer, post: 828904, member: 515"] I chose Faceman, the two knowledge options, musician with spellcasting and best solo play. The knowledge options should be obvious -- the bard is in the best position for this. I think of a bard as a musician with spellcasting rather than a spellcaster with music. To me, a bard is a musician/performer first and foremost. A spellcaster with music is not a bard -- its a sorcerer who has taken some ranks in Perform. The bard casts his spells through/with his music or performing ability. With his high charisma and ability to influence others, a bard makes a wonderful faceman for the party. With his various options and abilities, a bard makes an excellent choice for solo play or a one-character campaign. I think a rogue and a bard are both good choices for solo play. The rogue is better at combat, and gets more skills, but a bard has spells, including healing. And he can influence people to get them to help him. And he can earn a decent living honestly. I don't like the picture of a bard as "jack of all trades, master of none." He is the master of at least one -- Performing. I also don't like the idea of the buffing boom box -- a bard is so much more. Yes, he can boost the abilities of his comrades, but I don't think the other players should come to rely on his buffing abilities. The Bardic Abilities like Inspire are OK; but having the bard waste all or most of his spells on things like Bull's Strength and Cat's Grace -- that's not for me. The bard's spells should be geared toward his performing -- enchantments and illusions. He can have some variety, for personal defense and such, but I don't like the bard being in such an obvious supporting role. It's like making the cleric a walking first aid kit -- he can be so much more, why limit him? Buy some potions, heal yourself and let the cleric blossom into a well-rounded character. [/QUOTE]
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