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What the Dorruh are you doing to my Eberron?
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<blockquote data-quote="I'm A Banana" data-source="post: 4636490" data-attributes="member: 2067"><p>I went off on this a while back. Here's my schpiel:</p><p></p><p></p><p></p><p>I don't think it's going to "ruin" Eberron per se. The Great Wheel didn't "ruin" anyone's game per se, either, when everything was forced into it. But it's far, far worse than a setting that is allowed to define its own cosmology.</p><p></p><p>That said, it's a tragic and dissapointing backpedaling after one of 3e's greatest sacred-cow slaughters, the idea that all campaign settings <strong>MUST</strong> subscribe to the same cosmology. It shoehorns ideas into some sort of pre-defined structure, and the motive for it sounds basically like "We want people to be able to buy more copies of the Manual of the Planes."</p><p></p><p>It's frustrating, boneheaded, near-sighted, profit-motive change without any truly redeeming qualities (just a weak excuse or two and the hope that it won't hurt much). It kills imagination. There was a reason 3e got rid of the idea of a shared cosmology. 4e thought that MotP sales outweighed encouraging DM creativity in this respect. </p><p></p><p>It reaches beyond Eberron, really. Eberron (and most WotC settings, I'm sure) won't be too horribly affected. There will be some weird verbiage, an excuse or two, and a "do whatever you want in your home games!" paragraph, but that'll be the extent of the damage.</p><p></p><p>The real problem is the design philosophy of One Sandwich to Rule Them All narrows the creative field for innovation, directly in WotC, and indirectly in many 4e games. </p><p></p><p>It's dumb to think that all cosmologies need to constrain to your pet one because you want to sell more books about it.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4636490, member: 2067"] I went off on this a while back. Here's my schpiel: I don't think it's going to "ruin" Eberron per se. The Great Wheel didn't "ruin" anyone's game per se, either, when everything was forced into it. But it's far, far worse than a setting that is allowed to define its own cosmology. That said, it's a tragic and dissapointing backpedaling after one of 3e's greatest sacred-cow slaughters, the idea that all campaign settings [B]MUST[/B] subscribe to the same cosmology. It shoehorns ideas into some sort of pre-defined structure, and the motive for it sounds basically like "We want people to be able to buy more copies of the Manual of the Planes." It's frustrating, boneheaded, near-sighted, profit-motive change without any truly redeeming qualities (just a weak excuse or two and the hope that it won't hurt much). It kills imagination. There was a reason 3e got rid of the idea of a shared cosmology. 4e thought that MotP sales outweighed encouraging DM creativity in this respect. It reaches beyond Eberron, really. Eberron (and most WotC settings, I'm sure) won't be too horribly affected. There will be some weird verbiage, an excuse or two, and a "do whatever you want in your home games!" paragraph, but that'll be the extent of the damage. The real problem is the design philosophy of One Sandwich to Rule Them All narrows the creative field for innovation, directly in WotC, and indirectly in many 4e games. It's dumb to think that all cosmologies need to constrain to your pet one because you want to sell more books about it. [/QUOTE]
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What the Dorruh are you doing to my Eberron?
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