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What the heck does Hidden mean!!
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<blockquote data-quote="Xorn" data-source="post: 4347816" data-attributes="member: 61231"><p>I know I said I wasn't going to reply anymore, but I want to clarify something. What <strong>Xorn</strong> is saying is this:</p><p> </p><p>The rules, CSRs, and adventure modules all contradict each other badly. It all boils down to two main interpretations:</p><p> </p><p>In combat, you have to have cover/concealment to hide, or you have to have superior cover/total concealment (completely block line of sight) to hide. Pick one of these camps and make sure you understand why you feel that way. Sit tight for clarification from WotC someday.</p><p> </p><p>The reasons I go with "you must block line of sight to hide in combat" is because it says AVOIDS notice. (Depending on what words you bold it means different things, really. As far as the "must have cover/concealment" before using stealth again--I can quote seven places in KotS and the monster manual that list tactics for creatures that act as though there's no way to attack from hiding unless you block line of sight first.</p><p> </p><p>I don't allow hiding with normal cover/concealment because it leads to stupid situations, in my opinion. If someone else wants to, great--it's not my game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p> </p><p>Ranger. Two adjacent squares of cover. Ranged combat advantage for almost no effort, every round--rules as intended according to CSRs.</p><p> </p><p>I'm with you--in my opinion if you duck behind a coffin, then attack from the other end of the coffin, the bad guy knew you were behind the coffin! But the issue is why do I have to make a judgement call on something that will probably happen two or three times per ROUND?</p></blockquote><p></p>
[QUOTE="Xorn, post: 4347816, member: 61231"] I know I said I wasn't going to reply anymore, but I want to clarify something. What [b]Xorn[/b] is saying is this: The rules, CSRs, and adventure modules all contradict each other badly. It all boils down to two main interpretations: In combat, you have to have cover/concealment to hide, or you have to have superior cover/total concealment (completely block line of sight) to hide. Pick one of these camps and make sure you understand why you feel that way. Sit tight for clarification from WotC someday. The reasons I go with "you must block line of sight to hide in combat" is because it says AVOIDS notice. (Depending on what words you bold it means different things, really. As far as the "must have cover/concealment" before using stealth again--I can quote seven places in KotS and the monster manual that list tactics for creatures that act as though there's no way to attack from hiding unless you block line of sight first. I don't allow hiding with normal cover/concealment because it leads to stupid situations, in my opinion. If someone else wants to, great--it's not my game. :D Ranger. Two adjacent squares of cover. Ranged combat advantage for almost no effort, every round--rules as intended according to CSRs. I'm with you--in my opinion if you duck behind a coffin, then attack from the other end of the coffin, the bad guy knew you were behind the coffin! But the issue is why do I have to make a judgement call on something that will probably happen two or three times per ROUND? [/QUOTE]
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