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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What the heck does Hidden mean!!
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<blockquote data-quote="Contents May Vary" data-source="post: 4348631" data-attributes="member: 66405"><p>That sounds good, Klaumbaz.</p><p></p><p>Personally, I'm going to add this rule:</p><p></p><p>* If one or more targets are aware of you, then to become hidden (and thereby make the targets unaware of you, thus granting you combat advantage) you must successfully make a stealth check to move to another square that grants cover or concealment (or better). You may not return to the square from which you started. All squares that you move through must provide cover or concealment (or better).</p><p></p><p>* You make a stealth check against each enemy that can see you. If you fail, the enemy is aware of you, even if you are partially or completely hidden by the cover or concealment. Note that this means that you have to track which enemies you are hidden to!</p><p></p><p>* Various powers allow you to break the above rule (see PHB powers for details).</p><p></p><p>* You remain hidden until you do something that would attract notice, such as calling out, attacking, moving without a stealth check and so on, or until the start of the turn of an enemy who is aware of you and is capable of alerting other enemies (a judgement call!). The enemies for which you are hidden depends on </p><p></p><p>* Enemies who are unaware of you make a passive perception check at the start of their turn. Enemies who are aware of you may make an active perception check at the start of their turn. Enemies who make their perception check become aware of you (and may alert all the other enemies, depending on the creature type).</p><p></p><p>-----------</p><p></p><p>My concern about the rules I want to use is that you have to track which enemy can see which player... That sounds like a lot of tracking, if lots of the players and even the enemies too are using stealth...</p></blockquote><p></p>
[QUOTE="Contents May Vary, post: 4348631, member: 66405"] That sounds good, Klaumbaz. Personally, I'm going to add this rule: * If one or more targets are aware of you, then to become hidden (and thereby make the targets unaware of you, thus granting you combat advantage) you must successfully make a stealth check to move to another square that grants cover or concealment (or better). You may not return to the square from which you started. All squares that you move through must provide cover or concealment (or better). * You make a stealth check against each enemy that can see you. If you fail, the enemy is aware of you, even if you are partially or completely hidden by the cover or concealment. Note that this means that you have to track which enemies you are hidden to! * Various powers allow you to break the above rule (see PHB powers for details). * You remain hidden until you do something that would attract notice, such as calling out, attacking, moving without a stealth check and so on, or until the start of the turn of an enemy who is aware of you and is capable of alerting other enemies (a judgement call!). The enemies for which you are hidden depends on * Enemies who are unaware of you make a passive perception check at the start of their turn. Enemies who are aware of you may make an active perception check at the start of their turn. Enemies who make their perception check become aware of you (and may alert all the other enemies, depending on the creature type). ----------- My concern about the rules I want to use is that you have to track which enemy can see which player... That sounds like a lot of tracking, if lots of the players and even the enemies too are using stealth... [/QUOTE]
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What the heck does Hidden mean!!
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