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What the hell happened? RHoD (spoilers)
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<blockquote data-quote="jefgorbach" data-source="post: 3577112" data-attributes="member: 28278"><p>Dont recall the setting off hand, but presuming the lich wins initative and picks a relatively constrained space to force the PCs to keep in formation, launch his ambush would likely follow akin to: </p><p></p><p>Round 1: stinking cloud </p><p>He knows filling his chosen choke point (sorry) with a 20'h x 20' radius cloud provides the lich with total concealment for the next 11 rounds to anyone more than 5' away - providing plenty of him time to plan his follow-up attacks. Furthermore anyone entering into attack range needs to make a Fort save each round or become nausous and remain so for 1d4+1 rounds after exiting. </p><p></p><p>Round 2: ghost sound</p><p>Although the cloud will last 11 rounds, its only effective if the PCs remain within it, so using ghost sound to either increase the cloud's nausa with vomiting noises (a -1 circumstance modifier on the PC's saves seems right) or create footsteps/sounds misleading the PCs to staying within the cloud longer seeking him; increasing their chance of becoming nausous.</p><p></p><p>Rounds #3: Ray of Enfeeblement</p><p>The 50' range means the lich has a chance of not only hitting those within the cloud but anyone standing upto 30' behind it and while he cant target any specific individual because of the cloud, he has 11 minutes (=110 rounds) to sweep the ray back-n-forth thru the cloud, reducing the strength of anyone hit and failing their Fort save by 1d6+5 points PER hit -- for a very good chance of rendering anyone reaching his side of the cloud far too weak to hold stand in the armor or weild weapons. </p><p>Anyone passing thru the cloud cant see more than five feet ahead, however the Lich can clearly see them leaving the cloud so should have a free attack round to focus the beam on them before they can react/save. </p><p></p><p>Round 11: </p><p>IF you rule Stinking Clouds are flamable (description doesnt say) then the lich would likely drop the enfeeblement ray in favor of a flaming sphere to ignite the remaing cloud before it disperese, creating a 20'h x 20' radius fireball. Granted, it likely wouldnt be full power - but even reduced 50% would inflict 5d6 to anyone within the cloud (who wouldnt get a Reflex save to duck/avoid the blast since they cant see the explosion coming). </p><p>Furthermore he has another 10 rounds to continue pestering survivors with the flaming ball which inflicts 2d6 per hit (Reflex save for half damage) </p><p></p><p></p><p>Attacking an uninjured lich bare-handed and nauious is definately something only the very very brave (or foolish) contemplate.</p></blockquote><p></p>
[QUOTE="jefgorbach, post: 3577112, member: 28278"] Dont recall the setting off hand, but presuming the lich wins initative and picks a relatively constrained space to force the PCs to keep in formation, launch his ambush would likely follow akin to: Round 1: stinking cloud He knows filling his chosen choke point (sorry) with a 20'h x 20' radius cloud provides the lich with total concealment for the next 11 rounds to anyone more than 5' away - providing plenty of him time to plan his follow-up attacks. Furthermore anyone entering into attack range needs to make a Fort save each round or become nausous and remain so for 1d4+1 rounds after exiting. Round 2: ghost sound Although the cloud will last 11 rounds, its only effective if the PCs remain within it, so using ghost sound to either increase the cloud's nausa with vomiting noises (a -1 circumstance modifier on the PC's saves seems right) or create footsteps/sounds misleading the PCs to staying within the cloud longer seeking him; increasing their chance of becoming nausous. Rounds #3: Ray of Enfeeblement The 50' range means the lich has a chance of not only hitting those within the cloud but anyone standing upto 30' behind it and while he cant target any specific individual because of the cloud, he has 11 minutes (=110 rounds) to sweep the ray back-n-forth thru the cloud, reducing the strength of anyone hit and failing their Fort save by 1d6+5 points PER hit -- for a very good chance of rendering anyone reaching his side of the cloud far too weak to hold stand in the armor or weild weapons. Anyone passing thru the cloud cant see more than five feet ahead, however the Lich can clearly see them leaving the cloud so should have a free attack round to focus the beam on them before they can react/save. Round 11: IF you rule Stinking Clouds are flamable (description doesnt say) then the lich would likely drop the enfeeblement ray in favor of a flaming sphere to ignite the remaing cloud before it disperese, creating a 20'h x 20' radius fireball. Granted, it likely wouldnt be full power - but even reduced 50% would inflict 5d6 to anyone within the cloud (who wouldnt get a Reflex save to duck/avoid the blast since they cant see the explosion coming). Furthermore he has another 10 rounds to continue pestering survivors with the flaming ball which inflicts 2d6 per hit (Reflex save for half damage) Attacking an uninjured lich bare-handed and nauious is definately something only the very very brave (or foolish) contemplate. [/QUOTE]
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