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What the hell happened? RHoD (spoilers)
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<blockquote data-quote="Mark CMG" data-source="post: 3579758" data-attributes="member: 10479"><p>Sure. I was just pointing out the Kwitchit that there was a reason for why it was written as it was and that it actually *was* something expected, IMO.</p><p></p><p>However, since you are keen to make some adjustments, it might be just as easy to give him some magic items. He has certainly been around long enough to have acquired a great many more than he has. Given his somewhat diminished capacity, due to his spell list being adjusted toward what he was doing before the PCs show up, an item or two surely could be justified without upsetting the ELs. Plus, since each DM has to contend with a differing, and sometimes greatly varying set of PCs, it probably makes more sense to customize with an item or two rather than relying on the Blighter spell list to have anything universally effective. I wonder if it might be good to include a list of possible items with adventure encounters with the instruction "If you feel that this encounter is underpowered for your group, pick two magic items, from this list, that will make sure this encounter is a challenge for your particular party of PCs."</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 3579758, member: 10479"] Sure. I was just pointing out the Kwitchit that there was a reason for why it was written as it was and that it actually *was* something expected, IMO. However, since you are keen to make some adjustments, it might be just as easy to give him some magic items. He has certainly been around long enough to have acquired a great many more than he has. Given his somewhat diminished capacity, due to his spell list being adjusted toward what he was doing before the PCs show up, an item or two surely could be justified without upsetting the ELs. Plus, since each DM has to contend with a differing, and sometimes greatly varying set of PCs, it probably makes more sense to customize with an item or two rather than relying on the Blighter spell list to have anything universally effective. I wonder if it might be good to include a list of possible items with adventure encounters with the instruction "If you feel that this encounter is underpowered for your group, pick two magic items, from this list, that will make sure this encounter is a challenge for your particular party of PCs." [/QUOTE]
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What the hell happened? RHoD (spoilers)
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