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What the hell is wrong with me???
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<blockquote data-quote="Oryan77" data-source="post: 3346311" data-attributes="member: 18701"><p>I've met gamers that played with adversarial DM's and were ruined by it. They couldn't grasp what it meant to play in a storytelling campaign because they were so used to trying to play against <strong>me</strong> rather than my NPC's. Man they were annoying people to play with.</p><p></p><p>All I would hear from them were complaints. Things like, "Man, you really suck at running wizards, you chose all the wrong spells for him because that guy should have done this to us instead of that". So I have to explain to them that this wizard doesn't know that the PC's have protection vs that, or that the minions don't know that the party likes to use Evards tentacles followed up with a barbarian with freedom of movement on him. I understand the DM knows these things, and might know what spells a wizard should have to thwart the PC's every move...but that doesn't mean every single NPC is going to be as strategically perfect.</p><p></p><p>Or if I'd spice up an encounter by sacrificing a tactical advantage in order to do some roleplaying. Like, having an NPC that just got his sword sundered throw the hilt at the PC rather than dropping the hilt, taking a 5' step, pull out his mace, & take 1 attack. At the end of the encounter, the adversarial players would actually laugh at at me about how I could have taken him to 0 hit points if I attacked with the mace instead of wasting my action, because he was low on hp's. They don't talk about the NPC getting frustrated and hitting a guy with the hilt...they talk about how I'm not as tactical with the rules as they are.</p><p></p><p>Whenever they forced me to explain my actions, they'd always reply with, "oh...well our last DM was always out to get us, so we're not used to thinking about what the NPC's are doing instead of what the DM is doing".</p></blockquote><p></p>
[QUOTE="Oryan77, post: 3346311, member: 18701"] I've met gamers that played with adversarial DM's and were ruined by it. They couldn't grasp what it meant to play in a storytelling campaign because they were so used to trying to play against [b]me[/b] rather than my NPC's. Man they were annoying people to play with. All I would hear from them were complaints. Things like, "Man, you really suck at running wizards, you chose all the wrong spells for him because that guy should have done this to us instead of that". So I have to explain to them that this wizard doesn't know that the PC's have protection vs that, or that the minions don't know that the party likes to use Evards tentacles followed up with a barbarian with freedom of movement on him. I understand the DM knows these things, and might know what spells a wizard should have to thwart the PC's every move...but that doesn't mean every single NPC is going to be as strategically perfect. Or if I'd spice up an encounter by sacrificing a tactical advantage in order to do some roleplaying. Like, having an NPC that just got his sword sundered throw the hilt at the PC rather than dropping the hilt, taking a 5' step, pull out his mace, & take 1 attack. At the end of the encounter, the adversarial players would actually laugh at at me about how I could have taken him to 0 hit points if I attacked with the mace instead of wasting my action, because he was low on hp's. They don't talk about the NPC getting frustrated and hitting a guy with the hilt...they talk about how I'm not as tactical with the rules as they are. Whenever they forced me to explain my actions, they'd always reply with, "oh...well our last DM was always out to get us, so we're not used to thinking about what the NPC's are doing instead of what the DM is doing". [/QUOTE]
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