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General Tabletop Discussion
*Dungeons & Dragons
What the hey, let's revise armour
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<blockquote data-quote="Archimago" data-source="post: 38318" data-attributes="member: 1204"><p>Like I said before, the names don't really matter, call breastplate, dinnerplate for all I care. The point of my mechanics based revision was to introduce a new mechanic. </p><p>The formula is simple: optimal armours have a total AC bonus of +8 split between actual AC from the armour and the maximum Dex bonus. I went from +1/+7 (AC/Max Dex, Padded) to +7/+1 (Platemail). [Aside] +8/0 could also be added to round this out maybe I'll make that change. [/Aside] Anyway, and AC Bonus x 5 equals casting failure (except for banded and plate mail, where I added an extra +5%).</p><p>Hide stayed for the sake of Druids, but otherwise is clearly obsolete because because its possible AC is only 7 (+4AC, +3 Dex).</p><p>Don't worry too much about splint, but essentially it is also an obsolete armour, but kept because its casting failure is proportionally lower than the other two heavy armours. </p><p>Yes, I changed a few names.... GET OVER IT! D&D also leaves out Ringmail, which is a legitimate armour, but not too many people complained heavily. If you must know, I dropped Full Plate because its too technologically advanced, its a much later armour than chainmail or studded leather, so I dropped it, but that's specific to my world. So half-plate became plate-mail, ie. some plate, some mail, because it was no-longer half of anything. </p><p>Bottom line, I'm looking for feedback of whether my <em>mechanic</em> is okay. Specifically, is the grant of 1/- and 2/-, for medium and heavy armour respectively, a fair trade off for the movement penalties they get (I always felt these armour were essentially inferior to light armour in D&D because of this penalty without recoompense. BTW, I'm aware they have higher base ACs but their optimal AC (ie. AC plus Max Dex) is still the same as light armour). </p><p>Let me reiterate, is my mechanic sound?</p></blockquote><p></p>
[QUOTE="Archimago, post: 38318, member: 1204"] Like I said before, the names don't really matter, call breastplate, dinnerplate for all I care. The point of my mechanics based revision was to introduce a new mechanic. The formula is simple: optimal armours have a total AC bonus of +8 split between actual AC from the armour and the maximum Dex bonus. I went from +1/+7 (AC/Max Dex, Padded) to +7/+1 (Platemail). [Aside] +8/0 could also be added to round this out maybe I'll make that change. [/Aside] Anyway, and AC Bonus x 5 equals casting failure (except for banded and plate mail, where I added an extra +5%). Hide stayed for the sake of Druids, but otherwise is clearly obsolete because because its possible AC is only 7 (+4AC, +3 Dex). Don't worry too much about splint, but essentially it is also an obsolete armour, but kept because its casting failure is proportionally lower than the other two heavy armours. Yes, I changed a few names.... GET OVER IT! D&D also leaves out Ringmail, which is a legitimate armour, but not too many people complained heavily. If you must know, I dropped Full Plate because its too technologically advanced, its a much later armour than chainmail or studded leather, so I dropped it, but that's specific to my world. So half-plate became plate-mail, ie. some plate, some mail, because it was no-longer half of anything. Bottom line, I'm looking for feedback of whether my [i]mechanic[/i] is okay. Specifically, is the grant of 1/- and 2/-, for medium and heavy armour respectively, a fair trade off for the movement penalties they get (I always felt these armour were essentially inferior to light armour in D&D because of this penalty without recoompense. BTW, I'm aware they have higher base ACs but their optimal AC (ie. AC plus Max Dex) is still the same as light armour). Let me reiterate, is my mechanic sound? [/QUOTE]
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