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What the **** is WotC thinking?
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<blockquote data-quote="Hardhead" data-source="post: 727224" data-attributes="member: 2844"><p>I think the way most people play D&D is that anything in the D&D can be store-bought in a large enough city. I know my players assume that.</p><p></p><p></p><p></p><p>I was assuming they were using some kind of enhancement bonus to get their primary stats that high. Pobably, the fighter was wearing a Belt of Giant Strength, and the Archer was wearing Gloves of Dex. Either way, it should balance out, since to make the comparison fair they should have an equally high primary stat.</p><p></p><p></p><p></p><p>And a Greatsword only functions within 5 feet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The melee character has no choice but to close, the archer can close to 30' feet for extra damage or not. They're more flexible like that.</p><p></p><p></p><p></p><p></p><p>This is true. He could also be an Arcane Archer if he wanted as well. Still, I think the party cleric would throw two GMW's at the archer. The cleric in my group's party does. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>At four arrows/round, he'll use 'em up in ten rounds (and be able to recover many after combat as well). I've found high-level combat doesn't last that long, to be honest.</p><p></p><p></p><p></p><p>See my above comment about the range of the Greatsword.</p><p></p><p></p><p></p><p></p><p>But there's nothing to help the fighter out to balance him. Part of the problem is that the Archer has more/better magic items, I admit. That's a problem with the DMG, though. There's nothing else I can do for the fighter. No "bracers of melee" for example.</p><p></p><p></p><p></p><p>I'm not using 3rd party stuff, as that would get way out of hand too quickly. I'm also assuming the characters are good. And an archer could poison his arrows too, so it evens out.</p></blockquote><p></p>
[QUOTE="Hardhead, post: 727224, member: 2844"] I think the way most people play D&D is that anything in the D&D can be store-bought in a large enough city. I know my players assume that. I was assuming they were using some kind of enhancement bonus to get their primary stats that high. Pobably, the fighter was wearing a Belt of Giant Strength, and the Archer was wearing Gloves of Dex. Either way, it should balance out, since to make the comparison fair they should have an equally high primary stat. And a Greatsword only functions within 5 feet. ;) The melee character has no choice but to close, the archer can close to 30' feet for extra damage or not. They're more flexible like that. This is true. He could also be an Arcane Archer if he wanted as well. Still, I think the party cleric would throw two GMW's at the archer. The cleric in my group's party does. :) At four arrows/round, he'll use 'em up in ten rounds (and be able to recover many after combat as well). I've found high-level combat doesn't last that long, to be honest. See my above comment about the range of the Greatsword. But there's nothing to help the fighter out to balance him. Part of the problem is that the Archer has more/better magic items, I admit. That's a problem with the DMG, though. There's nothing else I can do for the fighter. No "bracers of melee" for example. I'm not using 3rd party stuff, as that would get way out of hand too quickly. I'm also assuming the characters are good. And an archer could poison his arrows too, so it evens out. [/QUOTE]
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