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What the **** is WotC thinking?
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<blockquote data-quote="Terraism" data-source="post: 727247" data-attributes="member: 278"><p>Ok, right here, we disagree. However, this isn't the thread for it, so I'm not going to comment on it any further.</p><p></p><p>True, they should have an equally high prime-stat. However, my point was that the archer spent 5100 more on magic items that you didn't factor in for the fighter. It's not a <em>lot</em> of money, especially at 16th level, but it is something. The bracers and extra + were just the only things I could think of offhand that were roughly the same value.</p><p></p><p>But you've already pointed that out as a disadvantage of melee fighters - that they have to be close to fight. Stating it more than once, in two different ways, doesn't make it count twice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I honestly haven't used an AA enough to comment on it, but I'd expect that there would be at least a few drawbacks to it.</p><p></p><p>Five arrows/round, by your example, so eight rounds. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And, by the core rules, you can't recover arrows.</p><p></p><p>Regardless, my point - and that of a few other posters, as well - is that you left out a lot of balancing factors. Such as the extra feats a melee fighter may have spent where the archer took Precise/Point-Blank/Rapid Shot, instead. And other little things. Still, I do agree that archers are a bit more powerful. One more thing - you say that with an eight person party, keeping things away isn't a problem. I imagine it's not - but the rules weren't balanced for an eight person party.</p></blockquote><p></p>
[QUOTE="Terraism, post: 727247, member: 278"] Ok, right here, we disagree. However, this isn't the thread for it, so I'm not going to comment on it any further. True, they should have an equally high prime-stat. However, my point was that the archer spent 5100 more on magic items that you didn't factor in for the fighter. It's not a [i]lot[/i] of money, especially at 16th level, but it is something. The bracers and extra + were just the only things I could think of offhand that were roughly the same value. But you've already pointed that out as a disadvantage of melee fighters - that they have to be close to fight. Stating it more than once, in two different ways, doesn't make it count twice. :) I honestly haven't used an AA enough to comment on it, but I'd expect that there would be at least a few drawbacks to it. Five arrows/round, by your example, so eight rounds. :) And, by the core rules, you can't recover arrows. Regardless, my point - and that of a few other posters, as well - is that you left out a lot of balancing factors. Such as the extra feats a melee fighter may have spent where the archer took Precise/Point-Blank/Rapid Shot, instead. And other little things. Still, I do agree that archers are a bit more powerful. One more thing - you say that with an eight person party, keeping things away isn't a problem. I imagine it's not - but the rules weren't balanced for an eight person party. [/QUOTE]
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What the **** is WotC thinking?
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