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What the **** is WotC thinking?
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<blockquote data-quote="jdavis" data-source="post: 728216" data-attributes="member: 8704"><p>only a 50% chance of breakage if they miss, if they hit they are lost, magical or not, and by the way the stats look most arrows will hit at this level. (DMG 184)</p><p></p><p>Lets say the party goes into a dungeon that will take multiple days to explore, your melee fighter is fine as soon as he is healed up, your cleric and magic user get their spells back the next day, the dedicated archer better start fletching odd sticks together. In short combat or action within a days walk from a town this doesn't matter but if you are in the middle of nowhere and are likely to be there for days then this becomes a big problem. Your archer has to have a supply line, his resources are limited, the fighter's sword works every time he pulls it out whether he was in a town yesterday or hasn't seen civilization in a month. In a extended campaign this can become a huge problem, 100 arrows would get you through 20 rounds of combat, you could do that in a day, what about the next day? That would be 5 quivers of arrows too (or 2 quivers of Ehlonna). You would need some kind of magic device for arrow storage even for 5 quivers, and you would have to stop and take a round to reload your quiver every 4 rounds. Not to mention that the higher level you get the quicker you go through arrows.</p></blockquote><p></p>
[QUOTE="jdavis, post: 728216, member: 8704"] only a 50% chance of breakage if they miss, if they hit they are lost, magical or not, and by the way the stats look most arrows will hit at this level. (DMG 184) Lets say the party goes into a dungeon that will take multiple days to explore, your melee fighter is fine as soon as he is healed up, your cleric and magic user get their spells back the next day, the dedicated archer better start fletching odd sticks together. In short combat or action within a days walk from a town this doesn't matter but if you are in the middle of nowhere and are likely to be there for days then this becomes a big problem. Your archer has to have a supply line, his resources are limited, the fighter's sword works every time he pulls it out whether he was in a town yesterday or hasn't seen civilization in a month. In a extended campaign this can become a huge problem, 100 arrows would get you through 20 rounds of combat, you could do that in a day, what about the next day? That would be 5 quivers of arrows too (or 2 quivers of Ehlonna). You would need some kind of magic device for arrow storage even for 5 quivers, and you would have to stop and take a round to reload your quiver every 4 rounds. Not to mention that the higher level you get the quicker you go through arrows. [/QUOTE]
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What the **** is WotC thinking?
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