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What the **** is WotC thinking?
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<blockquote data-quote="Tar-Edhel" data-source="post: 729229" data-attributes="member: 688"><p>I don't see the point in comparing melee fighters with archers anyway. They're both fighters, they both have access to the same feat list and get the same proficiencies with weapons.</p><p></p><p>Why don't your fighters (meleers) take a few archery feats and buy a bow? Is the dichotomy between those two types that pronounced in your game?</p><p></p><p>Combat starts, everyone shoots until the melee reach them, the meleers change weapons while the archers move backwards to stay out of opponents' reach. The fighter won't deal as much ranged damage but he'll catch up in melee with cleave and power attack. At that time, the archer may be the one having troubles dealing with the opponents.</p><p></p><p>A melee fighter complaining that he doesn't deal as much damage than the archer only has his own stupidity to blame. Who would go adventuring in a world filled with savage monsters without a good ranged weapon? How do you guys hunt when running out of ration? With swords and axes???? Good luck with that rabbit (or deer, or whatever you'd like as supper <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</p><p></p><p>Get your meleers some good range weapons, have them wait for the opponent to reach them while the whole party is range attacking. No problem geting AoO for closing in: you're the one who's getting them (assuming you did change your weapon when they approached, of course).</p><p></p><p>I played a pure meleer once and regretted it dearly each time there was some distance between us and the ennemy. I had to charge to start having fun and being a barbarian, I got to melee much too soon. I was often beaten down in the few rounds I had to wait for reinforcement.</p><p></p><p>The answer to all those threads about archery being broken is : diversity. A specialist is a very impressive sight (be it melee or ranged) but as soon as he can't use his specialty (eg: an archer in melee), he is a sorry sight compared to more diversified characters or to oher specialists who see their abilities kick in (eg. meleer). </p><p></p><p>Ranged attacks have always been tactically superior and while it shouldn't show much in a game where balance is important, it should show somehow. I have no problems with archery as is so far...</p><p></p><p>If you want to talk about something broken, why don't we address the cleric issue? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tar-Edhel, post: 729229, member: 688"] I don't see the point in comparing melee fighters with archers anyway. They're both fighters, they both have access to the same feat list and get the same proficiencies with weapons. Why don't your fighters (meleers) take a few archery feats and buy a bow? Is the dichotomy between those two types that pronounced in your game? Combat starts, everyone shoots until the melee reach them, the meleers change weapons while the archers move backwards to stay out of opponents' reach. The fighter won't deal as much ranged damage but he'll catch up in melee with cleave and power attack. At that time, the archer may be the one having troubles dealing with the opponents. A melee fighter complaining that he doesn't deal as much damage than the archer only has his own stupidity to blame. Who would go adventuring in a world filled with savage monsters without a good ranged weapon? How do you guys hunt when running out of ration? With swords and axes???? Good luck with that rabbit (or deer, or whatever you'd like as supper :D) Get your meleers some good range weapons, have them wait for the opponent to reach them while the whole party is range attacking. No problem geting AoO for closing in: you're the one who's getting them (assuming you did change your weapon when they approached, of course). I played a pure meleer once and regretted it dearly each time there was some distance between us and the ennemy. I had to charge to start having fun and being a barbarian, I got to melee much too soon. I was often beaten down in the few rounds I had to wait for reinforcement. The answer to all those threads about archery being broken is : diversity. A specialist is a very impressive sight (be it melee or ranged) but as soon as he can't use his specialty (eg: an archer in melee), he is a sorry sight compared to more diversified characters or to oher specialists who see their abilities kick in (eg. meleer). Ranged attacks have always been tactically superior and while it shouldn't show much in a game where balance is important, it should show somehow. I have no problems with archery as is so far... If you want to talk about something broken, why don't we address the cleric issue? ;) [/QUOTE]
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