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What the **** is WotC thinking?
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<blockquote data-quote="Speaks With Stone" data-source="post: 733613" data-attributes="member: 375"><p><<Combat is a sophisticated systems engineering problem. It's a highly dynamic system, where every component influences and is in turn influenced by everything else. Just because it's complicated, and you don't know what the other guy is going to do doesn't mean you can't model it -- you simply replace the other guy's options with a series of probability densities. Military operations researchers have been doing this sort of conflict modeling for years with fairly good accuracy -- the results of which drive military research, combat development, purchasing, tactics, and organizational structure.>></p><p></p><p>Sure military research is big business. (And yes guns research is way ahead of melee research in terms of effectiveness </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) </p><p></p><p>But tell me, in what way is factoring in max damage per round accounting for all of those possibilities of counter? Where is the limits based on being closed by a melee fighter and such? How do you plan to account for being grappled, sundered and other situations such as fog clouds and other concealments.</p><p></p><p>In idealized situations, one thing looks good. In practice this often turns out not to be the case. And there are prime examples of this in military history. There was a time when the rocket launcher was considered the ultimate weapon as it could eliminate a tank at significantly reduced cost compared to another tank. But all of the tests on the matter assumed prime conditions and did not take into account battlefield conditions that never allowed for prime conditions.</p><p></p><p>I point to the following excellent books as being much better at explaining this than I. </p><p>Paradoxes of War by Zeev Moaz</p><p>Strategy: The Logic of War and Peace by Edward N. Luttwak</p></blockquote><p></p>
[QUOTE="Speaks With Stone, post: 733613, member: 375"] <<Combat is a sophisticated systems engineering problem. It's a highly dynamic system, where every component influences and is in turn influenced by everything else. Just because it's complicated, and you don't know what the other guy is going to do doesn't mean you can't model it -- you simply replace the other guy's options with a series of probability densities. Military operations researchers have been doing this sort of conflict modeling for years with fairly good accuracy -- the results of which drive military research, combat development, purchasing, tactics, and organizational structure.>> Sure military research is big business. (And yes guns research is way ahead of melee research in terms of effectiveness :p ) But tell me, in what way is factoring in max damage per round accounting for all of those possibilities of counter? Where is the limits based on being closed by a melee fighter and such? How do you plan to account for being grappled, sundered and other situations such as fog clouds and other concealments. In idealized situations, one thing looks good. In practice this often turns out not to be the case. And there are prime examples of this in military history. There was a time when the rocket launcher was considered the ultimate weapon as it could eliminate a tank at significantly reduced cost compared to another tank. But all of the tests on the matter assumed prime conditions and did not take into account battlefield conditions that never allowed for prime conditions. I point to the following excellent books as being much better at explaining this than I. Paradoxes of War by Zeev Moaz Strategy: The Logic of War and Peace by Edward N. Luttwak [/QUOTE]
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