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General Tabletop Discussion
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What the Weaponmaster needs in 5e, and how to make it happen.
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<blockquote data-quote="Remathilis" data-source="post: 7043632" data-attributes="member: 7635"><p>Honestly, the problem with the battlemaster is they took the most unique mechanic a fighter has (superiority dice) and siloed it into a subclass, which meant it limited the number of powers, types of powers, and number of dice needed. I get they wanted an "I attack" simple fighter, but forcing all the complex fighter into one subclass was kinda short sighted.</p><p></p><p>Now, what I think WOULD work is a class that has superiority dice as the *main* mechanic of the class. It gets lots of maneuvers and more Sup dice to use them with. By using the existing mechanic of maneuvers/Sup Dice, you can feed the BM fighter too (and turn him into a "dip-maneuver" class like how Eldritch knight is a "dip-spellcasting" class). Borrowing from the warlock, you could also introduce an "invocation-like" mechanic (stances?) that provide unique benefits a BM can't grab. Finally, since we have a class with a built in superiority dice, we can have subclasses that use them in different ways (kensei for quasi-magical maneuvers, or Warlord for healing/buffing focus. Good way to kill two birds in one class). </p><p></p><p>It wouldn't be for everyone, but it be a good way to get a 4e-inspired class into 5e without re-inventing the wheel. It could be used as a replacement fighter for those who so choose, or run alongside the PHB fighter if they want. As a bonus, you could build the Warlord into it (you already have Commander's Strike, I could see a "bonus action heal an ally your superiority dice + Cha mod" maneuver as well; with a warlord getting more oomph from it via subclass abilities).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7043632, member: 7635"] Honestly, the problem with the battlemaster is they took the most unique mechanic a fighter has (superiority dice) and siloed it into a subclass, which meant it limited the number of powers, types of powers, and number of dice needed. I get they wanted an "I attack" simple fighter, but forcing all the complex fighter into one subclass was kinda short sighted. Now, what I think WOULD work is a class that has superiority dice as the *main* mechanic of the class. It gets lots of maneuvers and more Sup dice to use them with. By using the existing mechanic of maneuvers/Sup Dice, you can feed the BM fighter too (and turn him into a "dip-maneuver" class like how Eldritch knight is a "dip-spellcasting" class). Borrowing from the warlock, you could also introduce an "invocation-like" mechanic (stances?) that provide unique benefits a BM can't grab. Finally, since we have a class with a built in superiority dice, we can have subclasses that use them in different ways (kensei for quasi-magical maneuvers, or Warlord for healing/buffing focus. Good way to kill two birds in one class). It wouldn't be for everyone, but it be a good way to get a 4e-inspired class into 5e without re-inventing the wheel. It could be used as a replacement fighter for those who so choose, or run alongside the PHB fighter if they want. As a bonus, you could build the Warlord into it (you already have Commander's Strike, I could see a "bonus action heal an ally your superiority dice + Cha mod" maneuver as well; with a warlord getting more oomph from it via subclass abilities). [/QUOTE]
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What the Weaponmaster needs in 5e, and how to make it happen.
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