Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What the Weaponmaster needs in 5e, and how to make it happen.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bacon Bits" data-source="post: 7044485" data-attributes="member: 6777737"><p>To me the 4e Fighter (I never played Essentials so it's not Weaponmaster to me) was, at it's core, two abilities:</p><p></p><p><strong>Combat Challenge</strong></p><p>1. You <em>mark</em> any opponent you attack (hit or miss) until the end of your next turn.</p><p>2. When an enemy that is marked by and adjacent to the Fighter chooses to attack someone other than the Fighter, the Fighter gets a free attack against the marked enemy as an immediate interrupt (i.e., as a reaction).</p><p></p><p><strong>Combat Superiority</strong></p><p>1. If you hit with an opportunity attack and movement provoked the attack of opportunity, the target stops moving (i.e., the target's speed is reduced to 0).</p><p></p><p>Pretty much everything else was gravy. Yes, even Come and Get It, even Tide of Iron. These two abilities were the core structure of the class.</p><p></p><p>Critically, opportunity attacks were limited to once per <em>turn</em>, so Combat Superiority could be used to prevent multiple opponents from running past you. Also critically, you could use both Combat Challenge and an AoO <em>in the same turn against the same creature</em>. Quite honestly, opportunity attacks are so rare in 5e that I question whether they should be once per turn in 5e already. I understand the desire to simplify and use reactions for everything, and I understand why reactions are limited to once per round, but it's pretty easy to game the system currently.</p><p></p><p>There's two abilities people call out to mimic the 4e Fighter: the Sentinel feat which punishes attackers, and Protection Style which penalizes attackers.</p><p></p><p></p><p></p><p>Now, this is close. Bullet point 1 is actual Combat Superiority. However, since only punishes (triggers an attack) and doesn't penalize, it means you can only Sentinel against one creature a turn. So, in order to punish a creature for attacking whom you're defending, you have to sacrifice punishing any other target that you might have attacked. Additionally, you have to give up any ability for opportunity attacks.</p><p></p><p>The second ability is the one that can actually penalize attacks is the Protection Fighting Style:</p><p></p><p></p><p></p><p>Here we're applying a bonus instead of a penalty. That's perfectly fine. I'm not a huge fan of requiring that you and your ally be adjacent to each other, but it's acceptable. However, this ability is consuming our Fighter's reaction <em>again!</em> We have to choose between being able to punish an attacker, shielding your allies, or making opportunity attacks.</p><p></p><p>The 5e DMG does have alternate rules that it calls "marking" on p271:</p><p></p><p></p><p></p><p>However, other than automatically applying on hit, it's exactly nothing like a mark in 4e. It's like they took everything that was bad about Combat Challenge and Combat Superiority and made it into one ability. It will essentially <em>never</em> come up because you have to attack before you can mark, and even when it does trigger all it does is grant advantage on one attack. It does nothing to actually taunt the attacker, nor does it do anything to punish an attacker for ignoring the Fighter, nor does it prevent enemies from rushing past the Fighter unless they've already engaged. The Fighter is still unable to keep his enemies stuck to him. Even the fact that they change opportunity attacks to once per turn instead of once per round, as well as changing opportunity attacks to not consume your reaction doesn't make a significant difference.</p><p></p><p>Worse, even if you're using the "mark" alternate rule, once you use Sentinel to attack or Protection to shield, you can no longer use opportunity attacks because Sentinel and Protection consume your reaction! Mark's opportunity attacks don't consume a reaction, but you still need to be able to take a reaction to take one... which you <em>can't</em> once it's been spent.</p><p></p><p>What I would like to see is a 5e subclass of Fighter that gets a <em>proper</em> mark, and -- instead of getting any other benefits -- has trained to be a Defender Fighter.</p><p></p><p>The problem with the subclass option, of course, is that you <em>need</em> all these options at level 3 and level 7 to really duplicate it. 4e characters basically start at level 3, so I'm not irritated by the fact that the Defender Fighter has to wait until level 3 to get going. However, I don't like the idea that they have to wait until level 7 to get a full Combat Challenge. I need to think some on how I'd structure the subclass.</p><p></p><p>My ideal 4e Fighter in 5e would be:</p><p></p><p>Fighter + Sentinel + Protection Style + unlimited reactions for Sentinel, Protection Style, or opportunity attacks. I'd probably take Shield Master as well.</p><p></p><p>Hm....</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7044485, member: 6777737"] To me the 4e Fighter (I never played Essentials so it's not Weaponmaster to me) was, at it's core, two abilities: [B]Combat Challenge[/B] 1. You [I]mark[/I] any opponent you attack (hit or miss) until the end of your next turn. 2. When an enemy that is marked by and adjacent to the Fighter chooses to attack someone other than the Fighter, the Fighter gets a free attack against the marked enemy as an immediate interrupt (i.e., as a reaction). [B]Combat Superiority[/B] 1. If you hit with an opportunity attack and movement provoked the attack of opportunity, the target stops moving (i.e., the target's speed is reduced to 0). Pretty much everything else was gravy. Yes, even Come and Get It, even Tide of Iron. These two abilities were the core structure of the class. Critically, opportunity attacks were limited to once per [I]turn[/I], so Combat Superiority could be used to prevent multiple opponents from running past you. Also critically, you could use both Combat Challenge and an AoO [I]in the same turn against the same creature[/I]. Quite honestly, opportunity attacks are so rare in 5e that I question whether they should be once per turn in 5e already. I understand the desire to simplify and use reactions for everything, and I understand why reactions are limited to once per round, but it's pretty easy to game the system currently. There's two abilities people call out to mimic the 4e Fighter: the Sentinel feat which punishes attackers, and Protection Style which penalizes attackers. Now, this is close. Bullet point 1 is actual Combat Superiority. However, since only punishes (triggers an attack) and doesn't penalize, it means you can only Sentinel against one creature a turn. So, in order to punish a creature for attacking whom you're defending, you have to sacrifice punishing any other target that you might have attacked. Additionally, you have to give up any ability for opportunity attacks. The second ability is the one that can actually penalize attacks is the Protection Fighting Style: Here we're applying a bonus instead of a penalty. That's perfectly fine. I'm not a huge fan of requiring that you and your ally be adjacent to each other, but it's acceptable. However, this ability is consuming our Fighter's reaction [I]again![/I] We have to choose between being able to punish an attacker, shielding your allies, or making opportunity attacks. The 5e DMG does have alternate rules that it calls "marking" on p271: However, other than automatically applying on hit, it's exactly nothing like a mark in 4e. It's like they took everything that was bad about Combat Challenge and Combat Superiority and made it into one ability. It will essentially [I]never[/I] come up because you have to attack before you can mark, and even when it does trigger all it does is grant advantage on one attack. It does nothing to actually taunt the attacker, nor does it do anything to punish an attacker for ignoring the Fighter, nor does it prevent enemies from rushing past the Fighter unless they've already engaged. The Fighter is still unable to keep his enemies stuck to him. Even the fact that they change opportunity attacks to once per turn instead of once per round, as well as changing opportunity attacks to not consume your reaction doesn't make a significant difference. Worse, even if you're using the "mark" alternate rule, once you use Sentinel to attack or Protection to shield, you can no longer use opportunity attacks because Sentinel and Protection consume your reaction! Mark's opportunity attacks don't consume a reaction, but you still need to be able to take a reaction to take one... which you [I]can't[/I] once it's been spent. What I would like to see is a 5e subclass of Fighter that gets a [I]proper[/I] mark, and -- instead of getting any other benefits -- has trained to be a Defender Fighter. The problem with the subclass option, of course, is that you [I]need[/I] all these options at level 3 and level 7 to really duplicate it. 4e characters basically start at level 3, so I'm not irritated by the fact that the Defender Fighter has to wait until level 3 to get going. However, I don't like the idea that they have to wait until level 7 to get a full Combat Challenge. I need to think some on how I'd structure the subclass. My ideal 4e Fighter in 5e would be: Fighter + Sentinel + Protection Style + unlimited reactions for Sentinel, Protection Style, or opportunity attacks. I'd probably take Shield Master as well. Hm.... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What the Weaponmaster needs in 5e, and how to make it happen.
Top