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What the Weaponmaster needs in 5e, and how to make it happen.
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<blockquote data-quote="Bacon Bits" data-source="post: 7047121" data-attributes="member: 6777737"><p>That's because we have already accepted loss of hp as vague in and of itself. In other words, it's easy to say that if you take 30 damage and heal half of it with Second Wind, it's not because you regenerated a sucking chest wound without magic. You didn't have a sucking chest wound. You were Hollywood injured. That's why your abilities are never impacted by loss of hp. You're as effective at max hp as you are at 1 hp, but take 1 more and suddenly you're unconscious and dying. You'll also recall that quite a few people objected to martial healing in both 4e and 5e.</p><p></p><p>Look, imagine if Fighter said:</p><p></p><p></p><p></p><p>It's not broken. It's not overpowered. It's not even something that you can't possibly envision a Fighter doing. But doesn't that make you say, "Diplomacy is a <em>fighting</em> style?"</p><p></p><p>The mechanic <a href="https://www.youtube.com/watch?v=etuPF1yJRzg" target="_blank">just doesn't match the description of the ability that grants it</a>. If you want the Fighter to have such an ability, that's fine, but mashing them all together into one box is very inelegant. It's putting a hammer in the silverware drawer, "because they're all tools." Or making a card called <a href="http://i.imgur.com/WiaRFcq.jpg" target="_blank">Pin to Earth</a> and not having it remove flying.</p><p></p><p>It's like putting the <em>druidcraft</em> cantrip on the Wizard spell list, or <em>animate dead</em> on the Paladin's. It works. You can even invent reasons to do it for a given campaign. But it's a flavor fail.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7047121, member: 6777737"] That's because we have already accepted loss of hp as vague in and of itself. In other words, it's easy to say that if you take 30 damage and heal half of it with Second Wind, it's not because you regenerated a sucking chest wound without magic. You didn't have a sucking chest wound. You were Hollywood injured. That's why your abilities are never impacted by loss of hp. You're as effective at max hp as you are at 1 hp, but take 1 more and suddenly you're unconscious and dying. You'll also recall that quite a few people objected to martial healing in both 4e and 5e. Look, imagine if Fighter said: It's not broken. It's not overpowered. It's not even something that you can't possibly envision a Fighter doing. But doesn't that make you say, "Diplomacy is a [I]fighting[/I] style?" The mechanic [URL="https://www.youtube.com/watch?v=etuPF1yJRzg"]just doesn't match the description of the ability that grants it[/URL]. If you want the Fighter to have such an ability, that's fine, but mashing them all together into one box is very inelegant. It's putting a hammer in the silverware drawer, "because they're all tools." Or making a card called [URL="http://i.imgur.com/WiaRFcq.jpg"]Pin to Earth[/URL] and not having it remove flying. It's like putting the [I]druidcraft[/I] cantrip on the Wizard spell list, or [I]animate dead[/I] on the Paladin's. It works. You can even invent reasons to do it for a given campaign. But it's a flavor fail. [/QUOTE]
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What the Weaponmaster needs in 5e, and how to make it happen.
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