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What the World needs: E6 in Book Format
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5418162" data-attributes="member: 75712"><p>I've been thinking a lot about this, actually, though from the perspective of just getting a core SRD out there stripped down to the E6 elements only. A print version would be quite nifty (almost Red Box-y <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ), though I have a hard time imagining exactly what it would be or who it would be aimed at.</p><p></p><p>The problem I see with a print version is that E6 is more of an approach to the game rather than a game in and of itself. What I mean is that, while the base rule ("chop off everything above 6th level") is quite simple and straightforward, everything beyond that it is fairly table specific. In other words, there are a lot of judgement calls: which monsters to include, which 'epic' advancement rules to include, what (if any) higher level magics to include, even what system to write it for (3.5/PF/d20 optimized for E6) . Really, it seems there are as many ways to play E6 as there are tables that play it.</p><p></p><p>So I'm not sure exactly what a print version would look like. Much of it would necessarily be a single publisher's specific imagining of an ideal E6 rule set, plus maybe some discussion of other approaches and options.</p><p></p><p>To me, the most useful thing would just be a publication (online or print) that takes the SRD and strips out all the <em>obviously</em> non-E6 stuff, so when I look at a table or spell list, I'm only seeing thing applicable to my game, and not the 2/3 of the full rule set that's mostly irrelevant. This would include things like class features, spell lists, feat lists, and the rules for combat and adventuring, of course. But as for what to do with the more table-specific items like monsters, magic items, variant rules and the like, I'm kind of at a loss.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5418162, member: 75712"] I've been thinking a lot about this, actually, though from the perspective of just getting a core SRD out there stripped down to the E6 elements only. A print version would be quite nifty (almost Red Box-y :D ), though I have a hard time imagining exactly what it would be or who it would be aimed at. The problem I see with a print version is that E6 is more of an approach to the game rather than a game in and of itself. What I mean is that, while the base rule ("chop off everything above 6th level") is quite simple and straightforward, everything beyond that it is fairly table specific. In other words, there are a lot of judgement calls: which monsters to include, which 'epic' advancement rules to include, what (if any) higher level magics to include, even what system to write it for (3.5/PF/d20 optimized for E6) . Really, it seems there are as many ways to play E6 as there are tables that play it. So I'm not sure exactly what a print version would look like. Much of it would necessarily be a single publisher's specific imagining of an ideal E6 rule set, plus maybe some discussion of other approaches and options. To me, the most useful thing would just be a publication (online or print) that takes the SRD and strips out all the [I]obviously[/I] non-E6 stuff, so when I look at a table or spell list, I'm only seeing thing applicable to my game, and not the 2/3 of the full rule set that's mostly irrelevant. This would include things like class features, spell lists, feat lists, and the rules for combat and adventuring, of course. But as for what to do with the more table-specific items like monsters, magic items, variant rules and the like, I'm kind of at a loss. [/QUOTE]
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