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What the World needs: E6 in Book Format
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<blockquote data-quote="Sir Robilar" data-source="post: 5418410" data-attributes="member: 75757"><p>It escapes me a little why some might think a print of E6 should go for some special flavour of fantasy. I don´t understand this as basic 3.5 doesn´t do that either. At least 3.5 never explains how the assumed world is supposed to work, mixing high level superheroes with middle age economy, wild running monsters and small border towns without city walls. D&D novels don´t seem to be a help either as most of them ignore high levels completely.</p><p></p><p>Couldn´t E6 in print be basically a stripped down version of 3.5 with giving just about the same amount of campaign flavour? In this way it would remain modular and players could make of it what they want. </p><p></p><p>Concerning the other concerns - I don´t quite see it. Why are necessary desing decissions a stopper? Incantations or nor, let the publisher decide. If they are smart enough, they´ll go for an open playtest before launch of the game to see what the masses really like.</p><p></p><p>As I see it, E6 is not a complete game because of how it started - as a plug-in to regular D&D. However, that doesn´t mean it wouldn´t become a game if someone had the guts do make it. It would take a few clear design decisions, but afterwards, in my opinion, it could be a fantastic fantasy game of it´s own. Probably much more internally consistent and "logical" than good old 3.5.</p></blockquote><p></p>
[QUOTE="Sir Robilar, post: 5418410, member: 75757"] It escapes me a little why some might think a print of E6 should go for some special flavour of fantasy. I don´t understand this as basic 3.5 doesn´t do that either. At least 3.5 never explains how the assumed world is supposed to work, mixing high level superheroes with middle age economy, wild running monsters and small border towns without city walls. D&D novels don´t seem to be a help either as most of them ignore high levels completely. Couldn´t E6 in print be basically a stripped down version of 3.5 with giving just about the same amount of campaign flavour? In this way it would remain modular and players could make of it what they want. Concerning the other concerns - I don´t quite see it. Why are necessary desing decissions a stopper? Incantations or nor, let the publisher decide. If they are smart enough, they´ll go for an open playtest before launch of the game to see what the masses really like. As I see it, E6 is not a complete game because of how it started - as a plug-in to regular D&D. However, that doesn´t mean it wouldn´t become a game if someone had the guts do make it. It would take a few clear design decisions, but afterwards, in my opinion, it could be a fantastic fantasy game of it´s own. Probably much more internally consistent and "logical" than good old 3.5. [/QUOTE]
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