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What the World needs: E6 in Book Format
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<blockquote data-quote="fireinthedust" data-source="post: 5425024" data-attributes="member: 51930"><p>Throwing my hat into the ring:</p><p></p><p></p><p>1) I've designed a setting with e6 in mind. If I publish it, I'll have a section where I discuss how to run E6 heroes, True20, and other systems in the same setting.</p><p></p><p>2) E6 is assumed already in monster design. Look at the PF Bestiary. High level monsters should be there, and accurately depict what they should for their concept.</p><p></p><p>3) High-level items in my setting are all there. They're just in places that are incredibly dangerous, like the hordes of ancient red dragons, or the palaces of abyssal fiends like Orcus. Ie: exactly there you'd expect a sphere of annihilation you can control would be.</p><p> Why limit game options? Powerful stuff should be out there.</p><p></p><p>4) SSS had the Relics & Rituals books. One of them discussed Ritual magic. D20 Modern and Arcana had a ritual casting thing. It could work like 4e: non-combat spells get relegated to rituals.</p><p> Fixed up, an E6 setting could/should have a way that low-level cultists can team up for something big. Sure, they need a 6th level spellcaster to focus themselves, but you get it.</p><p></p><p></p><p>I don't know about a total re-write. I think a basic PF book with added feats for 6th level would be good. Allowing iconic 20level abilities to be added in is good. Changing everything we already own isn't.</p><p></p><p>Might as well just play True20 if you're doing a total re-write.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5425024, member: 51930"] Throwing my hat into the ring: 1) I've designed a setting with e6 in mind. If I publish it, I'll have a section where I discuss how to run E6 heroes, True20, and other systems in the same setting. 2) E6 is assumed already in monster design. Look at the PF Bestiary. High level monsters should be there, and accurately depict what they should for their concept. 3) High-level items in my setting are all there. They're just in places that are incredibly dangerous, like the hordes of ancient red dragons, or the palaces of abyssal fiends like Orcus. Ie: exactly there you'd expect a sphere of annihilation you can control would be. Why limit game options? Powerful stuff should be out there. 4) SSS had the Relics & Rituals books. One of them discussed Ritual magic. D20 Modern and Arcana had a ritual casting thing. It could work like 4e: non-combat spells get relegated to rituals. Fixed up, an E6 setting could/should have a way that low-level cultists can team up for something big. Sure, they need a 6th level spellcaster to focus themselves, but you get it. I don't know about a total re-write. I think a basic PF book with added feats for 6th level would be good. Allowing iconic 20level abilities to be added in is good. Changing everything we already own isn't. Might as well just play True20 if you're doing a total re-write. [/QUOTE]
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