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What the World needs: E6 in Print
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<blockquote data-quote="Sir Robilar" data-source="post: 5418042" data-attributes="member: 75757"><p>This goes out to OGL publishers and to fans of E6: </p><p></p><p>Following the forums on enworld, rpg net and Paizo lately there is a LOT of buzz about E6. Threads about it keep popping up and lots of gamers write that it is their favourite variant of D&D. E6 is, in my opinion, a great system that gives focus to what is cool about D&D while getting rid of the wuxia bloat of later levels. </p><p></p><p>So I´m wondering: Why hasn´t anyone published a version of E6? The answer is easy of course - E6 is so simple that no one needs a printed version. It is explained in a few sentences and is pretty much plug-and-play.</p><p></p><p>However, I still feel that a printed version could be fantastic. Imagine a nice and slim version of the player´s handbook with the following:</p><p></p><p>- all races and classes up to 6th level, maybe reorganising some of the class abilities so every class has their iconic abilities.</p><p>- no reference of later levels in spells, item creation, skill DCs and so on</p><p>- a spell selection that adds some later spells that are iconic while toning them down in power and that gets rid of low level spells that don´t make much sense in a E6 game.</p><p>- a nice and meaty collection of Feats for the 6 + X levels.</p><p>- maybe a small bestiary including suitable critters and low level NPCs</p><p>- DM advice on running succesful E6 campaigns.</p><p></p><p>Honestly, I´d buy this in a heartbeat. Would also work with Pathfinder nicely, I think. </p><p></p><p>So... would anyone else be interested in this or am I completely insane?</p></blockquote><p></p>
[QUOTE="Sir Robilar, post: 5418042, member: 75757"] This goes out to OGL publishers and to fans of E6: Following the forums on enworld, rpg net and Paizo lately there is a LOT of buzz about E6. Threads about it keep popping up and lots of gamers write that it is their favourite variant of D&D. E6 is, in my opinion, a great system that gives focus to what is cool about D&D while getting rid of the wuxia bloat of later levels. So I´m wondering: Why hasn´t anyone published a version of E6? The answer is easy of course - E6 is so simple that no one needs a printed version. It is explained in a few sentences and is pretty much plug-and-play. However, I still feel that a printed version could be fantastic. Imagine a nice and slim version of the player´s handbook with the following: - all races and classes up to 6th level, maybe reorganising some of the class abilities so every class has their iconic abilities. - no reference of later levels in spells, item creation, skill DCs and so on - a spell selection that adds some later spells that are iconic while toning them down in power and that gets rid of low level spells that don´t make much sense in a E6 game. - a nice and meaty collection of Feats for the 6 + X levels. - maybe a small bestiary including suitable critters and low level NPCs - DM advice on running succesful E6 campaigns. Honestly, I´d buy this in a heartbeat. Would also work with Pathfinder nicely, I think. So... would anyone else be interested in this or am I completely insane? [/QUOTE]
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