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General Tabletop Discussion
*Pathfinder & Starfinder
What themes do you want in core?
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<blockquote data-quote="Blackwarder" data-source="post: 5808051" data-attributes="member: 6688285"><p>Having read your post (which i kinda agre with and kinda not<img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" />) I realized what I want themes to be, I want them to help reinforce my PCs background and roles in the gameworld, I want them to give a set of guide lines on what being a noble translate to in the game world, I want them to be dynamic and changeable, I want them to be somthing the characters strive to be or thrust to be I want my players to start with a theme of Fereldan Refugees and half a year later one of them is a watch commander and one of them is the Hero of Kirkwell.</p><p></p><p>I want them to be as customizeable as can be by the group to suite each group needs on the one hand but on the other hand I want them to but as unobtrusive as possible for the groups who want to use them only as a starting point for flashing out background and then forgetting about it.</p><p></p><p>I don't want them to be linear in order to avoid min/maxing as much as possible I want them to reflect the social aspect of the game more fully.</p><p></p><p>For example, let say that we got the Noble theme, at it's most basic form it might merely mean that you got so and so skills and you start the game with extra cash, but the more complex version might add that as a noble, you are automatically get access to certain people in your birth town/barony/kingdom and you get a plus for diplomacy when dealing with authority figures in other places but due to your statues you get a minuse while dealing with commoners or the lower class.</p><p>It might also say that you can always get access to the familiy gold as long as you pay it back quickly enough etc etc.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 5808051, member: 6688285"] Having read your post (which i kinda agre with and kinda not:lol:) I realized what I want themes to be, I want them to help reinforce my PCs background and roles in the gameworld, I want them to give a set of guide lines on what being a noble translate to in the game world, I want them to be dynamic and changeable, I want them to be somthing the characters strive to be or thrust to be I want my players to start with a theme of Fereldan Refugees and half a year later one of them is a watch commander and one of them is the Hero of Kirkwell. I want them to be as customizeable as can be by the group to suite each group needs on the one hand but on the other hand I want them to but as unobtrusive as possible for the groups who want to use them only as a starting point for flashing out background and then forgetting about it. I don't want them to be linear in order to avoid min/maxing as much as possible I want them to reflect the social aspect of the game more fully. For example, let say that we got the Noble theme, at it's most basic form it might merely mean that you got so and so skills and you start the game with extra cash, but the more complex version might add that as a noble, you are automatically get access to certain people in your birth town/barony/kingdom and you get a plus for diplomacy when dealing with authority figures in other places but due to your statues you get a minuse while dealing with commoners or the lower class. It might also say that you can always get access to the familiy gold as long as you pay it back quickly enough etc etc. Warder [/QUOTE]
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Community
General Tabletop Discussion
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What themes do you want in core?
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