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What things do you like to know about a campaign world?
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<blockquote data-quote="geezerjoe" data-source="post: 732597" data-attributes="member: 8603"><p>Wow, good stuff guys, but I've misworded my question. I guess what I really want to know ... is what things does the GM want to know that s/he can pass to the players when it becomes an issue. </p><p></p><p>I want to create a list of information that I can set aside about each region and if the characters ask "Why should I ever buy a winter set of clothes" I can say something like ... "Well because in three weeks the temp usually drops to about 20" (I live in Mississippi where it can be 70 one day and 20 the next.) Or something to that extent.</p><p></p><p>I don't want to bog down the players, I understand the potential problems with that, but I do want to be able to be consistent when they ask questions in a role-playing sense. Thats why I've included the World Information too ... if a character contracts lycanthropy, when will s/he change? What is to be expected?</p><p></p><p>Thanks again.</p><p></p><p>Joe2Old</p></blockquote><p></p>
[QUOTE="geezerjoe, post: 732597, member: 8603"] Wow, good stuff guys, but I've misworded my question. I guess what I really want to know ... is what things does the GM want to know that s/he can pass to the players when it becomes an issue. I want to create a list of information that I can set aside about each region and if the characters ask "Why should I ever buy a winter set of clothes" I can say something like ... "Well because in three weeks the temp usually drops to about 20" (I live in Mississippi where it can be 70 one day and 20 the next.) Or something to that extent. I don't want to bog down the players, I understand the potential problems with that, but I do want to be able to be consistent when they ask questions in a role-playing sense. Thats why I've included the World Information too ... if a character contracts lycanthropy, when will s/he change? What is to be expected? Thanks again. Joe2Old [/QUOTE]
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