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General Tabletop Discussion
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What third-party books do the most interesting stuff with the 5e engine?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7392267" data-attributes="member: 6871653"><p>I usually Dm, but one of my player will soon start a campaign in Critical Role's Taldorei. I'm really not into the whole Mercer's cult, but must admit that as a generic setting, the campaign setting as a good flavor and some really interesting quest hooks. Its way less crowded than other kitchen-sink settings like FR while being a little more alive than the Nentir Vale. </p><p>- I love the absent divine figures, presented as Icons in the book because of IP rights, but I think its a good idea to keep gods as vague powers where many cults can worship the same god with totally different agenda.</p><p>- The setting is ravaged but is not currently living through 10000 different conflicts; there's general sentiment of hope and the forces of good are not necessarily few or corrupted like in many settings.</p><p>- Few cities, but they are well fleshed out. The wilderness between said cities are as detailed as the inhabited land.</p><p>- The technology level can be closer to Pillars of Eternity rather than pure medieval.</p><p></p><p>Anyway, as someone who did not care much for the adventures of Vox Machina, I find the book really interesting.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7392267, member: 6871653"] I usually Dm, but one of my player will soon start a campaign in Critical Role's Taldorei. I'm really not into the whole Mercer's cult, but must admit that as a generic setting, the campaign setting as a good flavor and some really interesting quest hooks. Its way less crowded than other kitchen-sink settings like FR while being a little more alive than the Nentir Vale. - I love the absent divine figures, presented as Icons in the book because of IP rights, but I think its a good idea to keep gods as vague powers where many cults can worship the same god with totally different agenda. - The setting is ravaged but is not currently living through 10000 different conflicts; there's general sentiment of hope and the forces of good are not necessarily few or corrupted like in many settings. - Few cities, but they are well fleshed out. The wilderness between said cities are as detailed as the inhabited land. - The technology level can be closer to Pillars of Eternity rather than pure medieval. Anyway, as someone who did not care much for the adventures of Vox Machina, I find the book really interesting. [/QUOTE]
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What third-party books do the most interesting stuff with the 5e engine?
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