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What third-party books do the most interesting stuff with the 5e engine?
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<blockquote data-quote="happyhermit" data-source="post: 7392502" data-attributes="member: 6834463"><p>Not more suited, but more successful overall IME ie; people having fun, wanting to continue the campaign and/or play more often, less complaints and difficulties with the rules, etc. Obviously for many this isn't the case, and possibly if I really want to have success with other systems I would need to seek out particular players. There has often been one or two still having a lot of fun with most systems I tried, when the group had overall become dissatisfied so I could try to find those players for those systems. If anything that's what my experience suggests, that "D&D" seems more suited to most players, or at least more players than other systems. Of course this could just be the players I have played with but they do seem a good mix, including quite a few that never played a ttrpg before. </p><p></p><p>This doesn't make me particularly happy, we have more or less bounced off of every edition since "Basic" (5e being an exception), either drifting away from the hobby or trying other systems, so the "D&D" name wasn't a selling point for me and I've had a ton of things that bugged me about it. On the other hand, I love (or at least I did) digging into a new system and supporting some healthy competition, so I really wanted these things to work. It would be really tough for me to get a group together to play CoC, the response has been pretty negative, but I would have no trouble getting a group together for a heavily houseruled and restricted short mythos campaign in 5e. I wouldn't run GUMSHOE from what I've seen and I doubt anyone else around would (I would probably try playing in it if I had the time though). Dread on the other hand I could easily play and probably will again at some point, it's easy to have fun with for sure even if some found it a bit gimmicky. Nobody really looked at it as the same kind of game though, for example there was no interest in making it a long term campaign which isn't a problem except... we have had waaayyy more suspenseful moments in D&D (and other games) because we were so much more attached to the characters and the world than we could manage to be in just a session or two.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 7392502, member: 6834463"] Not more suited, but more successful overall IME ie; people having fun, wanting to continue the campaign and/or play more often, less complaints and difficulties with the rules, etc. Obviously for many this isn't the case, and possibly if I really want to have success with other systems I would need to seek out particular players. There has often been one or two still having a lot of fun with most systems I tried, when the group had overall become dissatisfied so I could try to find those players for those systems. If anything that's what my experience suggests, that "D&D" seems more suited to most players, or at least more players than other systems. Of course this could just be the players I have played with but they do seem a good mix, including quite a few that never played a ttrpg before. This doesn't make me particularly happy, we have more or less bounced off of every edition since "Basic" (5e being an exception), either drifting away from the hobby or trying other systems, so the "D&D" name wasn't a selling point for me and I've had a ton of things that bugged me about it. On the other hand, I love (or at least I did) digging into a new system and supporting some healthy competition, so I really wanted these things to work. It would be really tough for me to get a group together to play CoC, the response has been pretty negative, but I would have no trouble getting a group together for a heavily houseruled and restricted short mythos campaign in 5e. I wouldn't run GUMSHOE from what I've seen and I doubt anyone else around would (I would probably try playing in it if I had the time though). Dread on the other hand I could easily play and probably will again at some point, it's easy to have fun with for sure even if some found it a bit gimmicky. Nobody really looked at it as the same kind of game though, for example there was no interest in making it a long term campaign which isn't a problem except... we have had waaayyy more suspenseful moments in D&D (and other games) because we were so much more attached to the characters and the world than we could manage to be in just a session or two. [/QUOTE]
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What third-party books do the most interesting stuff with the 5e engine?
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