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What to buy a 9 year old D&D playing son?
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<blockquote data-quote="Cor_Malek" data-source="post: 5308157" data-attributes="member: 91608"><p>Um from what I heard (note, I don't have one) Red Box would be largely redundant in this situation. It seems to be targeted at two groups of people:</p><p>- those who never played RPG's of any kind</p><p>- die hard fans wanting to have a peek at Essentials line</p><p></p><p>It skims through the options, while it's no good as in-the-pill, since important stuff is left out for sake of simplicity (ie combat advantrage). Polyhedrals you've already got, and tokens you don't use.</p><p></p><p>What's left of the box is the 64 p. DM book. Now, if the question would be "What to buy a 9 year old non D&D playing son" - I'd think that the Red Box is the stuff. In your case... not so much.</p><p></p><p>Out of other options, The Monster kit could be quite risky, really. Definitely cool as a skim-through-monsters book (heh, I still dig those ;-) ), but could be hard to use before rest of the essentials come out. So for one shot... maybe, but with the third option...</p><p></p><p>IMO the DM kit would be best. He gets two poster maps, that could also play the look-and-imagine role of Monsters book. He gets two adventures, that he can run for his friends largely by himself if there's a need. He also gets his very own DM screen. It's a rite of passage stuff there, man! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>At this point what's left - is a 200 p. DM book, which I agree might be or not - too hard to chew on for a 9 year old kid. But with rest of the kit, and your backing - he can start going into it whenever he wants. And doing things that are over the top of our head is what allows us to improve <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Note, that in terms of accessibility to kids, 64 p book is no easier than a 200 p one - as it boils down to wording, using hard structures and such (unless he'd have to read it all in one go <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> ). In Red Box it's possible that the only useful part would be the short book, while in DM kit - a much larger DM book is an auxiliary part of the set <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>I like Dannyalcatraz coupon option as well - you would be able to help him out if he wants to prepare one of the adventures, or dig through the DM box, and would give a personal touch to it.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Cor_Malek, post: 5308157, member: 91608"] Um from what I heard (note, I don't have one) Red Box would be largely redundant in this situation. It seems to be targeted at two groups of people: - those who never played RPG's of any kind - die hard fans wanting to have a peek at Essentials line It skims through the options, while it's no good as in-the-pill, since important stuff is left out for sake of simplicity (ie combat advantrage). Polyhedrals you've already got, and tokens you don't use. What's left of the box is the 64 p. DM book. Now, if the question would be "What to buy a 9 year old non D&D playing son" - I'd think that the Red Box is the stuff. In your case... not so much. Out of other options, The Monster kit could be quite risky, really. Definitely cool as a skim-through-monsters book (heh, I still dig those ;-) ), but could be hard to use before rest of the essentials come out. So for one shot... maybe, but with the third option... IMO the DM kit would be best. He gets two poster maps, that could also play the look-and-imagine role of Monsters book. He gets two adventures, that he can run for his friends largely by himself if there's a need. He also gets his very own DM screen. It's a rite of passage stuff there, man! :D At this point what's left - is a 200 p. DM book, which I agree might be or not - too hard to chew on for a 9 year old kid. But with rest of the kit, and your backing - he can start going into it whenever he wants. And doing things that are over the top of our head is what allows us to improve :) Note, that in terms of accessibility to kids, 64 p book is no easier than a 200 p one - as it boils down to wording, using hard structures and such (unless he'd have to read it all in one go :P ). In Red Box it's possible that the only useful part would be the short book, while in DM kit - a much larger DM book is an auxiliary part of the set :P I like Dannyalcatraz coupon option as well - you would be able to help him out if he wants to prepare one of the adventures, or dig through the DM box, and would give a personal touch to it. Cheers! [/QUOTE]
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