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<blockquote data-quote="Crothian" data-source="post: 2605284" data-attributes="member: 232"><p>Thieves world is the ultimate in gritty setting that does not totally kill magic. It is hard to become a good and compitant caster in the setting and system, but not completely impossible. Since you are more interested in rules I'm going to concetrate on that aspect of the book more then setting and feel. But I can go into that if you like as well.</p><p></p><p>Not too much changes for the combat oriented character except massive damage which is equal to ones con score plus possible armor. THe setting is urban so characters with out armor are possible and not uncommon.THey do a little more with regular and non lethal damage. Healing spells to dot heal, they convert regular damage to non lethal.</p><p></p><p>Every one is human but with the combination of nationalities and backgrounds, a wide varity of humans can be created. </p><p></p><p>Magic is based on a spellcasting skill and a die is rolled to cast a spell. THe character gathers mana and it can take a few rounds to gather the spell. One cool thing the setting does is itr can have places that are easier and harder to gather mana. There are was to "fumble" the roll and score a "critical" for lack of better terms. Casting can and often does damage the caster, and a caster is not limited to what spells they can cast by level. A first level character can cast a fireball. It is harder and will hurt them more, but if they want to they can. </p><p></p><p>How about curses? What if anyone can curse someone else? That's how it is in Thieves World but the person doing the curse pays a cost as well. There are different severities of curses and only the simplist can be done by anyone. But still, makes some people think twice about doing something really nasty knowing they can psosible be cursed for it. Okay, it really doesn't stop anyone from being evil, but it can still happen.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2605284, member: 232"] Thieves world is the ultimate in gritty setting that does not totally kill magic. It is hard to become a good and compitant caster in the setting and system, but not completely impossible. Since you are more interested in rules I'm going to concetrate on that aspect of the book more then setting and feel. But I can go into that if you like as well. Not too much changes for the combat oriented character except massive damage which is equal to ones con score plus possible armor. THe setting is urban so characters with out armor are possible and not uncommon.THey do a little more with regular and non lethal damage. Healing spells to dot heal, they convert regular damage to non lethal. Every one is human but with the combination of nationalities and backgrounds, a wide varity of humans can be created. Magic is based on a spellcasting skill and a die is rolled to cast a spell. THe character gathers mana and it can take a few rounds to gather the spell. One cool thing the setting does is itr can have places that are easier and harder to gather mana. There are was to "fumble" the roll and score a "critical" for lack of better terms. Casting can and often does damage the caster, and a caster is not limited to what spells they can cast by level. A first level character can cast a fireball. It is harder and will hurt them more, but if they want to they can. How about curses? What if anyone can curse someone else? That's how it is in Thieves World but the person doing the curse pays a cost as well. There are different severities of curses and only the simplist can be done by anyone. But still, makes some people think twice about doing something really nasty knowing they can psosible be cursed for it. Okay, it really doesn't stop anyone from being evil, but it can still happen. [/QUOTE]
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