Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What to DM to a newbie group of girls?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 2230883" data-attributes="member: 2067"><p>If I had a nickel for every time I was in this situation.....</p><p></p><p><u>TIP #0</u></p><p>Really important: tell them "If sitting inside for four hours on a lovely summer day with five other people doing pretending to be elves and wizards doesn't appeal to you, or can't hold your attention, Pen-N-Paper RPG's probably aren't for you."</p><p></p><p><u>TIP #1</u></p><p>Make the characters for them beforehand, but ask them what kind of characters they might like to play. Make a diverse set of level 1 archetypes (when I did this, I took the iconics from the PHB and gave them as characters, but you might want to gender-swap a few since people generally like to play chars of their own gender). The ones who've played before might be fine rolling up their own -- make sure they have them by the time they get to the table. Nothing says "don't try this again," like spending 4 hours going through and explaining character creation. Do it for 'em (but make sure to give them a wide selection of types), and just say "Don't worry about understanding what it all says right now, I'll explain the things you'll need as we go along." Get RIGHT into the action. Make the story spur *instantly*.</p><p></p><p><u>TIP #2</u></p><p>Be easy on the combat. Because combat is complicated, and complexity throws newbies. Do something archetypal -- they fight goblins, they fight giants, they clear out rats from the sewers, whatever. But don't make it complicated and tactically involved. Having only 2 or 3 encounters is a good thing, especially if the last one is the "boss encounter" where they can beat the bad guy and save the day. </p><p></p><p><u>TIP #3</u></p><p>Keep the story stereotypical. Goblins have kidnapped the princess! The rats have grown to DIRE SIZE! The Ogres are attacking trade caravans! Something quick and easy to understand that can give them a feeling of what it's like to play a typical game. The big boss should be the goblin chief, or the rat that's at the source of the mutagen, or the human wizard who's been manipulating the ogres. Once he's dead, that's the adventure!</p><p></p><p><u>TIP #4</u></p><p>Have them gain a level. Really, it's a good hook for bringing 'em back. It's a rush, it's a reward, it's a power trip, and it's surprisingly addictive. </p><p></p><p><u>TIP #5</u></p><p>Don't assume they won't come back. The first few posts sound very "I know exactly how this is going to go," and kinda like you're only being goaded into it. If you're not into it, don't do it. Your enthusiasm is what is going to keep them interested, and if you're not enthused about running the game (because they're only gonna drop it or whatever), tell them to find someone else. I could be wrong about your mindset, it's just the impression I got FROM THE INTARWEB, but don't do this unless you're totally into it, or you won't just hurt your game, you'll hurt the first impressions of these potential lifelong players.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2230883, member: 2067"] If I had a nickel for every time I was in this situation..... [U]TIP #0[/U] Really important: tell them "If sitting inside for four hours on a lovely summer day with five other people doing pretending to be elves and wizards doesn't appeal to you, or can't hold your attention, Pen-N-Paper RPG's probably aren't for you." [U]TIP #1[/U] Make the characters for them beforehand, but ask them what kind of characters they might like to play. Make a diverse set of level 1 archetypes (when I did this, I took the iconics from the PHB and gave them as characters, but you might want to gender-swap a few since people generally like to play chars of their own gender). The ones who've played before might be fine rolling up their own -- make sure they have them by the time they get to the table. Nothing says "don't try this again," like spending 4 hours going through and explaining character creation. Do it for 'em (but make sure to give them a wide selection of types), and just say "Don't worry about understanding what it all says right now, I'll explain the things you'll need as we go along." Get RIGHT into the action. Make the story spur *instantly*. [U]TIP #2[/U] Be easy on the combat. Because combat is complicated, and complexity throws newbies. Do something archetypal -- they fight goblins, they fight giants, they clear out rats from the sewers, whatever. But don't make it complicated and tactically involved. Having only 2 or 3 encounters is a good thing, especially if the last one is the "boss encounter" where they can beat the bad guy and save the day. [U]TIP #3[/U] Keep the story stereotypical. Goblins have kidnapped the princess! The rats have grown to DIRE SIZE! The Ogres are attacking trade caravans! Something quick and easy to understand that can give them a feeling of what it's like to play a typical game. The big boss should be the goblin chief, or the rat that's at the source of the mutagen, or the human wizard who's been manipulating the ogres. Once he's dead, that's the adventure! [U]TIP #4[/U] Have them gain a level. Really, it's a good hook for bringing 'em back. It's a rush, it's a reward, it's a power trip, and it's surprisingly addictive. [U]TIP #5[/U] Don't assume they won't come back. The first few posts sound very "I know exactly how this is going to go," and kinda like you're only being goaded into it. If you're not into it, don't do it. Your enthusiasm is what is going to keep them interested, and if you're not enthused about running the game (because they're only gonna drop it or whatever), tell them to find someone else. I could be wrong about your mindset, it's just the impression I got FROM THE INTARWEB, but don't do this unless you're totally into it, or you won't just hurt your game, you'll hurt the first impressions of these potential lifelong players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What to DM to a newbie group of girls?
Top