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What to DM to a newbie group of girls?
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<blockquote data-quote="Vraille Darkfang" data-source="post: 2232617" data-attributes="member: 16989"><p>1. Don't run a module.</p><p></p><p>No matter how SHORT a module is supposed to be, gamers have a tendency to get stuck on something or follow a red herring till they beat it to death, raise it from the dead & beat it to death again, then animate just so they can crush it lifeless corpse one more time.</p><p></p><p>I'd go with a murder-mystery. Have a friend of one (or more) of the PC's request their aid in a slaying (say a rich merchant found dead in a brothel). He needs discretion, so that's why he's not going straight to the authorities.</p><p></p><p>Get a list of about 6-7 possible suspects & see how your party goes about it's business. Say a rival merchant, thieve's guild man he owed money to, vengeful wife, etc...</p><p></p><p>As you group pursues various lines of information, watch how they react to it. Thus, by the end of the 2nd session, they can finally find the 'smoking gun' that tells them who the real 'killer' is (maybe he even faked his death). </p><p></p><p>Don't decide who the killer is ahead of time, let your players explore the world (and rule system) you have set before them.</p><p></p><p>While this may soud like 'you won't find the correct murderer until X amount of time has passed'.... Well, it is, but if done correctly they won't notice & it allows you a Role-playig intensive session that you can be guareenteed to wrap up when you absolutley have too.</p><p></p><p></p><p>or... You can play 'Playboy, a Realist Simulation' while they play 'baseball bat to the head' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Vraille Darkfang, post: 2232617, member: 16989"] 1. Don't run a module. No matter how SHORT a module is supposed to be, gamers have a tendency to get stuck on something or follow a red herring till they beat it to death, raise it from the dead & beat it to death again, then animate just so they can crush it lifeless corpse one more time. I'd go with a murder-mystery. Have a friend of one (or more) of the PC's request their aid in a slaying (say a rich merchant found dead in a brothel). He needs discretion, so that's why he's not going straight to the authorities. Get a list of about 6-7 possible suspects & see how your party goes about it's business. Say a rival merchant, thieve's guild man he owed money to, vengeful wife, etc... As you group pursues various lines of information, watch how they react to it. Thus, by the end of the 2nd session, they can finally find the 'smoking gun' that tells them who the real 'killer' is (maybe he even faked his death). Don't decide who the killer is ahead of time, let your players explore the world (and rule system) you have set before them. While this may soud like 'you won't find the correct murderer until X amount of time has passed'.... Well, it is, but if done correctly they won't notice & it allows you a Role-playig intensive session that you can be guareenteed to wrap up when you absolutley have too. or... You can play 'Playboy, a Realist Simulation' while they play 'baseball bat to the head' ;) [/QUOTE]
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