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What to do about a player... A little advice please
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<blockquote data-quote="redrick" data-source="post: 7297541" data-attributes="member: 6777696"><p>As others have said, it sounds like there might be themes he wants that are missing from your campaign. Maybe you can give some of these themes to him. Trying to be popular with the masses and constantly looking for ways to win them over and achieve leadership positions is a totally valid character motivation, and if you can find ways to work that into your D&D game, great.</p><p></p><p>Once you do that (if you decide to do that), you just have to work with the player about what the starting limitations have to be for his character, and what the limitations of his personality are. Make it clear that he will, over the course of the campaign, be able to to work towards real influence, but, if you are starting at level 1, he will have to start with a relatively limited base of influence. His character can be delusional about it and act like a big man around town, who nobody actually listens to, or he can take the long game, slowly scheming to build up his influence. Note, in my opinion, this doesn't have to be a "political" campaign. A player can approach a swords and sorcery tomb robbing campaign with an intention of winning the support of all the masses they encounter.</p><p></p><p>Obviously, it has to be something that can engage the rest of the players too, but maybe they would be alright with it if it were actually integrated into the campaign, instead of clearly a push-pull dynamic between the adventure you are trying to run and the adventure your friend is trying to play.</p></blockquote><p></p>
[QUOTE="redrick, post: 7297541, member: 6777696"] As others have said, it sounds like there might be themes he wants that are missing from your campaign. Maybe you can give some of these themes to him. Trying to be popular with the masses and constantly looking for ways to win them over and achieve leadership positions is a totally valid character motivation, and if you can find ways to work that into your D&D game, great. Once you do that (if you decide to do that), you just have to work with the player about what the starting limitations have to be for his character, and what the limitations of his personality are. Make it clear that he will, over the course of the campaign, be able to to work towards real influence, but, if you are starting at level 1, he will have to start with a relatively limited base of influence. His character can be delusional about it and act like a big man around town, who nobody actually listens to, or he can take the long game, slowly scheming to build up his influence. Note, in my opinion, this doesn't have to be a "political" campaign. A player can approach a swords and sorcery tomb robbing campaign with an intention of winning the support of all the masses they encounter. Obviously, it has to be something that can engage the rest of the players too, but maybe they would be alright with it if it were actually integrated into the campaign, instead of clearly a push-pull dynamic between the adventure you are trying to run and the adventure your friend is trying to play. [/QUOTE]
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What to do about a player... A little advice please
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