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What to do about dolphins and whales?
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<blockquote data-quote="paradox42" data-source="post: 3398138" data-attributes="member: 29746"><p>I would suggest Monstrous Humanoid, since that's a more flexible option than regular Humanoid. It is, as Twiggly noted, badly named- but at least in the case of Monstrous Humanoid there are precedents for use with completely non-humanoid-shaped creatures. Centaurs have human torsos, sure, but come on! They have <strong>six limbs</strong> for cripes' sake! Thri-Kreen, too, are a worthy example here. Cetaceans are clearly not base Humanoids like humans, elves, or orcs, and they're also not Magical (so the Magical Beast is really not appropriate- not to mention those get d10 HD whereas Animals only get d8s).</p><p></p><p>Monstrous Humanoid gets d8 hit dice, just like Animals do. They get good Reflex and Will saves, whereas Animals get Fortitude and Reflex (but some Animals change which two saves are good, so you can make this match the Monstrous Humanoid exactly with no fudging). The number of skill points per HD is identical between the two types, at 2 + INT mod. The BAB of an Animal is as Cleric, while Monstrous Humanoid gets BAB as Fighter, but then again- Magical Beasts get BAB as Fighter too, so you would have had that happen anyway on the switch from Animal to Beast.</p><p></p><p>Traits-wise, Animals get Low-Light Vision and Monstrous Humanoids get Darkvision, but both of those traits carry the standard caveat of "unless otherwise noted"- so you can otherwise note. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Monstrous Humanoids are also supposed to be proficient with simple weapons and with some armors, but honestly- if cetaceans in your game are as smart as humans, shouldn't they be coming up with weapons and armor to use anyway? Also, once again you can "otherwise note" that cetaceans are proficient only with natural weapons and with no armor, if you're so inclined.</p><p></p><p>I think Monstrous Humanoid- despite the second word- is your best bet.</p></blockquote><p></p>
[QUOTE="paradox42, post: 3398138, member: 29746"] I would suggest Monstrous Humanoid, since that's a more flexible option than regular Humanoid. It is, as Twiggly noted, badly named- but at least in the case of Monstrous Humanoid there are precedents for use with completely non-humanoid-shaped creatures. Centaurs have human torsos, sure, but come on! They have [b]six limbs[/b] for cripes' sake! Thri-Kreen, too, are a worthy example here. Cetaceans are clearly not base Humanoids like humans, elves, or orcs, and they're also not Magical (so the Magical Beast is really not appropriate- not to mention those get d10 HD whereas Animals only get d8s). Monstrous Humanoid gets d8 hit dice, just like Animals do. They get good Reflex and Will saves, whereas Animals get Fortitude and Reflex (but some Animals change which two saves are good, so you can make this match the Monstrous Humanoid exactly with no fudging). The number of skill points per HD is identical between the two types, at 2 + INT mod. The BAB of an Animal is as Cleric, while Monstrous Humanoid gets BAB as Fighter, but then again- Magical Beasts get BAB as Fighter too, so you would have had that happen anyway on the switch from Animal to Beast. Traits-wise, Animals get Low-Light Vision and Monstrous Humanoids get Darkvision, but both of those traits carry the standard caveat of "unless otherwise noted"- so you can otherwise note. :) Monstrous Humanoids are also supposed to be proficient with simple weapons and with some armors, but honestly- if cetaceans in your game are as smart as humans, shouldn't they be coming up with weapons and armor to use anyway? Also, once again you can "otherwise note" that cetaceans are proficient only with natural weapons and with no armor, if you're so inclined. I think Monstrous Humanoid- despite the second word- is your best bet. [/QUOTE]
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