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What to do about flakes?!
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<blockquote data-quote="jasper" data-source="post: 7209829" data-attributes="member: 277"><p>What to do about flakes? Um how about I change that to </p><p>What to do about NO SHOWS? One, always have some other activity planned. Two, after x number of no shows drop the person to your maybe player list and don’t plan anything for that person. Three either get used to quick redesign the encounters on the fly or let the encounter play out as written (aka it sucks that the tanks were not present).</p><p>What to do about player/pc is an integral part of the storyline? NEVER EVER CREATE a storyline like this. Always have a reason to move “the fated one” to another PC. </p><p>If I am dming. I have a half hour rule. After a half hour, I either leave or do another activity. One clueless (who was 45 minutes late) got the clue by four when they discovered an empty dark house with no one home. We decided to go do laser tag.</p><p>Other posters have suggest character sheets are kept by the DM. Sorry no. Very few people will be happy with this solution especially if their pc gets hurt. The multiple pcs ran by one player I have no problem with, as I did this back in 1E. I do like the NPC suggestion. I will expand the idea. Keep a stable of NPC in your folder. If you need a NPC to round out the party, let the group run it with DM have Veto power. I used to give my group npc clerics to run, since they didn’t like running clerics. The NPC gets a cut of everything. </p><p>What a bob Shidaku? I had a Bob who would call on Monday wanting to play Friday. On Tuesday talk to me about Friday’s upcoming game. Thursday email about the game. Friday crickets. I made sure not to place any special magic for their pc in my game.</p></blockquote><p></p>
[QUOTE="jasper, post: 7209829, member: 277"] What to do about flakes? Um how about I change that to What to do about NO SHOWS? One, always have some other activity planned. Two, after x number of no shows drop the person to your maybe player list and don’t plan anything for that person. Three either get used to quick redesign the encounters on the fly or let the encounter play out as written (aka it sucks that the tanks were not present). What to do about player/pc is an integral part of the storyline? NEVER EVER CREATE a storyline like this. Always have a reason to move “the fated one” to another PC. If I am dming. I have a half hour rule. After a half hour, I either leave or do another activity. One clueless (who was 45 minutes late) got the clue by four when they discovered an empty dark house with no one home. We decided to go do laser tag. Other posters have suggest character sheets are kept by the DM. Sorry no. Very few people will be happy with this solution especially if their pc gets hurt. The multiple pcs ran by one player I have no problem with, as I did this back in 1E. I do like the NPC suggestion. I will expand the idea. Keep a stable of NPC in your folder. If you need a NPC to round out the party, let the group run it with DM have Veto power. I used to give my group npc clerics to run, since they didn’t like running clerics. The NPC gets a cut of everything. What a bob Shidaku? I had a Bob who would call on Monday wanting to play Friday. On Tuesday talk to me about Friday’s upcoming game. Thursday email about the game. Friday crickets. I made sure not to place any special magic for their pc in my game. [/QUOTE]
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