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What to do about flakes?!
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<blockquote data-quote="billd91" data-source="post: 7209909" data-attributes="member: 3400"><p>I'm of two minds with respect to this. </p><p></p><p>It's not all that hard to set aside a regular time commitment, particularly for your friends. If millions of people can do it for their bowling leagues, sand volleyball, softball, poker, or whatever it is people do on a weekly basis, gamers should be able to do it too. That said, I'm aware that many of those have options for recruiting backups and temporary replacements when a player can't make it.</p><p></p><p>But it's also not that hard to find an alternative if you don't have a minimum number of players available. Bring up a board game that would fit in with your scheduled time. Run with a smaller number of players for the session (scaling encounter difficulties appropriately). Run with the missing player's PCs as if they are NPCs. </p><p></p><p>As a GM, I understand what a bummer it is to prep for a session only to have too many players out to play or have specific players out when I had great plans for their PCs. But that's also pretty much all it is - a bummer. It's not going to ruin my week. If this is a frequent problem, I may think about recruiting more players so we're more likely to make our minimum playing quorum. I may also have to make the game less ongoing-story-based in favor of less interconnected episodes. And while either may be unfortunate because it will change the dynamic I'm hoping for, the hoped-for dynamic is already being changed by the absenteeism. I might as well run a game more suited to it and not get upset in an out-of-proportion way.</p></blockquote><p></p>
[QUOTE="billd91, post: 7209909, member: 3400"] I'm of two minds with respect to this. It's not all that hard to set aside a regular time commitment, particularly for your friends. If millions of people can do it for their bowling leagues, sand volleyball, softball, poker, or whatever it is people do on a weekly basis, gamers should be able to do it too. That said, I'm aware that many of those have options for recruiting backups and temporary replacements when a player can't make it. But it's also not that hard to find an alternative if you don't have a minimum number of players available. Bring up a board game that would fit in with your scheduled time. Run with a smaller number of players for the session (scaling encounter difficulties appropriately). Run with the missing player's PCs as if they are NPCs. As a GM, I understand what a bummer it is to prep for a session only to have too many players out to play or have specific players out when I had great plans for their PCs. But that's also pretty much all it is - a bummer. It's not going to ruin my week. If this is a frequent problem, I may think about recruiting more players so we're more likely to make our minimum playing quorum. I may also have to make the game less ongoing-story-based in favor of less interconnected episodes. And while either may be unfortunate because it will change the dynamic I'm hoping for, the hoped-for dynamic is already being changed by the absenteeism. I might as well run a game more suited to it and not get upset in an out-of-proportion way. [/QUOTE]
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What to do about flakes?!
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