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What to do about Greedy Players?
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<blockquote data-quote="Tortoise" data-source="post: 1084931" data-attributes="member: 146"><p>Marauder X has a good point. Magic items are resources to be used and used up. </p><p></p><p>Cut down on the number of non-charged or non-limited items while increasing situations where magical assistance is very helpful. This will encourage the party as a whole to push for the use of any items available, even the ones being hoarded. </p><p></p><p>It doesn't frequently matter who carries the items as long as they're all being used to benefit the entire party appropriately.</p><p></p><p>If the hoarding player doesn't cooperate to help the party then there's a real problem with the player (or if in character, the character) not being a true team member.</p><p></p><p>Also toss in magical and non-magical methods for occasionally removing and/or interfering with the remaining non-charged items. Not too many, but enough to encourage the party to look to the charged items for aid.</p><p></p><p>Then there are the other types of treasure to look to. Insert more art works or non-monetary treasures that the party will have to cooperate to recover and somehow sell. kind of hard to hide a 6 foot tall marble masterpiece statue from the rest of the party.</p><p></p><p>And what about those magical fish a collector offered to pay the party for if they could find and bring them back alive? Figuring out a method of transporting an aquarium full of delicate, and rare magical fish will require a lot of effort and make it very unlikely the treasure hog can get away with hoarding more than a fair share of the profits.</p><p></p><p>Make sure when doing all of these things that you provide time and encouragement for the artificers in the party to craft their own magic items should they want to do so. That will help redirect some treasure and effort into manufacturing scrolls, potions, wands, and other items. By doing this you can offer up bits of treasure the hoarder might not see as interesting, but someone else will appreciate because it is an ingredient for their upcoming magic item.</p><p></p><p>(The magical fish idea came to me about 20 years ago due to a similar type of player.)</p></blockquote><p></p>
[QUOTE="Tortoise, post: 1084931, member: 146"] Marauder X has a good point. Magic items are resources to be used and used up. Cut down on the number of non-charged or non-limited items while increasing situations where magical assistance is very helpful. This will encourage the party as a whole to push for the use of any items available, even the ones being hoarded. It doesn't frequently matter who carries the items as long as they're all being used to benefit the entire party appropriately. If the hoarding player doesn't cooperate to help the party then there's a real problem with the player (or if in character, the character) not being a true team member. Also toss in magical and non-magical methods for occasionally removing and/or interfering with the remaining non-charged items. Not too many, but enough to encourage the party to look to the charged items for aid. Then there are the other types of treasure to look to. Insert more art works or non-monetary treasures that the party will have to cooperate to recover and somehow sell. kind of hard to hide a 6 foot tall marble masterpiece statue from the rest of the party. And what about those magical fish a collector offered to pay the party for if they could find and bring them back alive? Figuring out a method of transporting an aquarium full of delicate, and rare magical fish will require a lot of effort and make it very unlikely the treasure hog can get away with hoarding more than a fair share of the profits. Make sure when doing all of these things that you provide time and encouragement for the artificers in the party to craft their own magic items should they want to do so. That will help redirect some treasure and effort into manufacturing scrolls, potions, wands, and other items. By doing this you can offer up bits of treasure the hoarder might not see as interesting, but someone else will appreciate because it is an ingredient for their upcoming magic item. (The magical fish idea came to me about 20 years ago due to a similar type of player.) [/QUOTE]
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