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*TTRPGs General
What to do about Greedy Players?
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<blockquote data-quote="WizWrm" data-source="post: 1084934" data-attributes="member: 13568"><p>I wouldn't agree with giving him cursed items; he's probably well aware he's taking more than his fair share and if he gets more than his fair share of cursed loot, he'll start thinking, "I bet it wouldn't have been cursed if Fred had gotten it."</p><p></p><p>Here's my totally off-the-wall suggestion: give him a familiar. Preferably an imp or quasit. It doesn't approach him at first; just speaks telepathically, or from invisibility, into his ear. It encourages him - when there's loot to be had, it says, "Take it all!" When a beggar asks for cash, it says, "He's probably a lazy layabout who makes his living begging. I bet he's rich too. You should punish him." </p><p></p><p>Don't let him know who or what is speaking to him at first; just pass notes about things he hears that no one else can and grin smugly. When he catches it in the act, it offers to be his familiar (no matter what class he is). While his familiar, it offers him things, extra snippets of power that seem risky but pay off perfectly at first. For example, if he's a wizard or cleric with access to planar summoning, it gives him the name of powerful demons and can force them to serve without payment. If he's a fighter, maybe while in a dungeon it tells him to take a left while the rest of the party takes a right, and he comes upon a nice magic sword. </p><p></p><p>But don't forget to make it turn sour - the imp gives him the name of a more powerful demon, and it shows up all right - but totally unbound by his magic, whereupon it proceeds to wreak havoc. The sword turns out to be both intelligent and chaotic evil. That kind of thing. I'm sure you can think of a heap of other things to do.</p></blockquote><p></p>
[QUOTE="WizWrm, post: 1084934, member: 13568"] I wouldn't agree with giving him cursed items; he's probably well aware he's taking more than his fair share and if he gets more than his fair share of cursed loot, he'll start thinking, "I bet it wouldn't have been cursed if Fred had gotten it." Here's my totally off-the-wall suggestion: give him a familiar. Preferably an imp or quasit. It doesn't approach him at first; just speaks telepathically, or from invisibility, into his ear. It encourages him - when there's loot to be had, it says, "Take it all!" When a beggar asks for cash, it says, "He's probably a lazy layabout who makes his living begging. I bet he's rich too. You should punish him." Don't let him know who or what is speaking to him at first; just pass notes about things he hears that no one else can and grin smugly. When he catches it in the act, it offers to be his familiar (no matter what class he is). While his familiar, it offers him things, extra snippets of power that seem risky but pay off perfectly at first. For example, if he's a wizard or cleric with access to planar summoning, it gives him the name of powerful demons and can force them to serve without payment. If he's a fighter, maybe while in a dungeon it tells him to take a left while the rest of the party takes a right, and he comes upon a nice magic sword. But don't forget to make it turn sour - the imp gives him the name of a more powerful demon, and it shows up all right - but totally unbound by his magic, whereupon it proceeds to wreak havoc. The sword turns out to be both intelligent and chaotic evil. That kind of thing. I'm sure you can think of a heap of other things to do. [/QUOTE]
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