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What to do about Hypnotic Pattern?
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<blockquote data-quote="Oofta" data-source="post: 8084938" data-attributes="member: 6801845"><p>My thoughts, in no particular order. A lot of these have already been covered.</p><p></p><p>If the PCs are resting when the caster runs out of spell slots to cast a 3rd level spell you have other issues. Why are they able to rest? I know there are some spells that make it safe, but that just gives the bad guys the option to set up an overwhelming counter strike when they end their rest.</p><p></p><p>Any damage at all gets them out. Have flying creatures that fall to the ground and immediately wake up because they took damage. Have low level monsters use ranged attacks to hit the targeted creatures.</p><p></p><p>It's only a 30 ft cube. If all the monsters always get caught in that cube (and not the PCs) then you are attacking in what we call "fireball formation" to begin with. Attack from multiple directions and in multiple waves. Send in low level creatures first. Heck, send in illusions first.</p><p></p><p>It's concentration. Focus fire on the caster, even if it means risking opportunity attacks. Every single time the caster takes damage they need to make a check.</p><p></p><p>Use legendary resistance now and then.</p><p></p><p>Even though it has a long range, you still need to have line of effect.</p><p></p><p>Talk to the group and the player, explaining why this is an issue and how it's spoiling the fun for everyone.</p><p></p><p>Last, but not least you can always modify or ban a spell if you feel that it's too powerful. Let snapping someone out of the spell be a bonus action or give the affected creature a save at the end of every round.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8084938, member: 6801845"] My thoughts, in no particular order. A lot of these have already been covered. If the PCs are resting when the caster runs out of spell slots to cast a 3rd level spell you have other issues. Why are they able to rest? I know there are some spells that make it safe, but that just gives the bad guys the option to set up an overwhelming counter strike when they end their rest. Any damage at all gets them out. Have flying creatures that fall to the ground and immediately wake up because they took damage. Have low level monsters use ranged attacks to hit the targeted creatures. It's only a 30 ft cube. If all the monsters always get caught in that cube (and not the PCs) then you are attacking in what we call "fireball formation" to begin with. Attack from multiple directions and in multiple waves. Send in low level creatures first. Heck, send in illusions first. It's concentration. Focus fire on the caster, even if it means risking opportunity attacks. Every single time the caster takes damage they need to make a check. Use legendary resistance now and then. Even though it has a long range, you still need to have line of effect. Talk to the group and the player, explaining why this is an issue and how it's spoiling the fun for everyone. Last, but not least you can always modify or ban a spell if you feel that it's too powerful. Let snapping someone out of the spell be a bonus action or give the affected creature a save at the end of every round. [/QUOTE]
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What to do about Hypnotic Pattern?
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