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What to do about Hypnotic Pattern?
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<blockquote data-quote="UngeheuerLich" data-source="post: 8087615" data-attributes="member: 59057"><p>I think you should not do what you suggested. If you do that all the time you can just go ahead and tell your players that you have a problem with that spell. </p><p></p><p>I once nearly slaughtered my party who all took a level of barbarian with trolls that also were from a berserker tribe... Afterwards I spoke to my party and told them that it is not particular fun to play that way and that they should at least have a story reason for multiclass choices like that.</p><p></p><p>What could be done is using a similar tactic against your players once and then ask them how much fun it was. Then you should tell your players that it is not how you want the game to play out. Make it clear how the world reacts to such tactics. Even if it is hiring a bunch of elven assassins to scare them. Send undeads after them.</p><p>Also tell them that 5min work day will have consequences and that you like tonswitch to a different rest system if necessary. </p><p>I remember our ADnD DM telling us that our characters are just not tired enough to rest after 5mins. No very elegant, but a possibility. A little bit more elegant is combining it with my first suggestion, sending assassins at an ever resting party. Usually only doing one encounter per day allows the villains to plan ahead and getting reenforcements.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8087615, member: 59057"] I think you should not do what you suggested. If you do that all the time you can just go ahead and tell your players that you have a problem with that spell. I once nearly slaughtered my party who all took a level of barbarian with trolls that also were from a berserker tribe... Afterwards I spoke to my party and told them that it is not particular fun to play that way and that they should at least have a story reason for multiclass choices like that. What could be done is using a similar tactic against your players once and then ask them how much fun it was. Then you should tell your players that it is not how you want the game to play out. Make it clear how the world reacts to such tactics. Even if it is hiring a bunch of elven assassins to scare them. Send undeads after them. Also tell them that 5min work day will have consequences and that you like tonswitch to a different rest system if necessary. I remember our ADnD DM telling us that our characters are just not tired enough to rest after 5mins. No very elegant, but a possibility. A little bit more elegant is combining it with my first suggestion, sending assassins at an ever resting party. Usually only doing one encounter per day allows the villains to plan ahead and getting reenforcements. [/QUOTE]
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