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What to do about Hypnotic Pattern?
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<blockquote data-quote="auburn2" data-source="post: 8087827" data-attributes="member: 6855259"><p>I do not think HP is OP. A good spell yes, but not overly powerful. Here are some pointers if it is dirsupting your game:</p><p></p><p>1. Enemies get a save, meaning some of them in any large battle will save and if the enemy are proficient in wisdom a lot of them will save.</p><p></p><p>2. Creatures can be shaken out of it, and as we established some enemies will save. Also any enemies you damage are out of it immediately, meaning only those you can one-shot will be killed while under the influence. So if the wizard goes and incapactiates 7 of 10 your first turn with HP, then the fighter hits one and doesn't kill it, then the 4 of them go and wake four of their colleagues .... now you are one turn into this and you are using your concentration to keep 2 of 10 enemies incapacitated. Yes the other 8 all lost an action, but if you fireballed them they all would have all lost 27 hps, so that is a wash. That is also assuming your DM does not let the incapacitated enemies use their action on the same turn they are shaken out of the stupor. If he does than only 4 of the 8 lose an action the first round.</p><p></p><p>3. It is a concentration spell - again go back to 1 - there will be unaffected enemies and if a wizard with a concentration spell is incapacitating 7 out 10 bad guys, smart enemies who did save are going to target the spell caster, even if it means taking OAs to do it.</p><p></p><p>4. It is of limited use if surrounded or you have enemies on multiple sides. You will catch your own party in it.</p><p></p><p>5. Tons of enemies are outright immune to it, including I believe all undead. In this respect it may be more powerful than say a fireball against most enemies, but it is far less versatile. Have the players go into a crypt full of undead and it is a waste to prepare that spell (or worse have it as your sole 3rd level spell).</p><p></p><p>5. If your players are resting too much attack them while they are resting.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8087827, member: 6855259"] I do not think HP is OP. A good spell yes, but not overly powerful. Here are some pointers if it is dirsupting your game: 1. Enemies get a save, meaning some of them in any large battle will save and if the enemy are proficient in wisdom a lot of them will save. 2. Creatures can be shaken out of it, and as we established some enemies will save. Also any enemies you damage are out of it immediately, meaning only those you can one-shot will be killed while under the influence. So if the wizard goes and incapactiates 7 of 10 your first turn with HP, then the fighter hits one and doesn't kill it, then the 4 of them go and wake four of their colleagues .... now you are one turn into this and you are using your concentration to keep 2 of 10 enemies incapacitated. Yes the other 8 all lost an action, but if you fireballed them they all would have all lost 27 hps, so that is a wash. That is also assuming your DM does not let the incapacitated enemies use their action on the same turn they are shaken out of the stupor. If he does than only 4 of the 8 lose an action the first round. 3. It is a concentration spell - again go back to 1 - there will be unaffected enemies and if a wizard with a concentration spell is incapacitating 7 out 10 bad guys, smart enemies who did save are going to target the spell caster, even if it means taking OAs to do it. 4. It is of limited use if surrounded or you have enemies on multiple sides. You will catch your own party in it. 5. Tons of enemies are outright immune to it, including I believe all undead. In this respect it may be more powerful than say a fireball against most enemies, but it is far less versatile. Have the players go into a crypt full of undead and it is a waste to prepare that spell (or worse have it as your sole 3rd level spell). 5. If your players are resting too much attack them while they are resting. [/QUOTE]
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