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What to do about the 15-minute work day?
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<blockquote data-quote="Ahnehnois" data-source="post: 5970465" data-attributes="member: 17106"><p>If you have a resource system (spells/day, hp, etc.), then those resources should be expended regularly during the course of play. If and when that happens, characters who have expended their resources should be substantially disadvantaged. If these things are not the case <em>there is no reason to track resources in the first place</em>.</p><p></p><p>If you have a game where players like to retreat and rest regularly, you need to either design a time-sensitive scenario that attaches a cost to doing so, or simply accept that players like to rest their characters and work with it. Real fighters retreat when they're hurt and rest when they can and rarely engage in combat for extended periods of time; it's not a disaster if this happens in D&D. There is nothing difficult or counterintuitive about either of those options. Nor is there anything wrong with characters being at death's door or out of spells; it's actually quite heroic.</p><p></p><p>Personally, I'd cut back on resource management to the bare minimum (i.e. health), and change the /day concept to something more intuitive and malleable, such that this doesn't come up as much, but they don't seem to be going that way.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5970465, member: 17106"] If you have a resource system (spells/day, hp, etc.), then those resources should be expended regularly during the course of play. If and when that happens, characters who have expended their resources should be substantially disadvantaged. If these things are not the case [I]there is no reason to track resources in the first place[/I]. If you have a game where players like to retreat and rest regularly, you need to either design a time-sensitive scenario that attaches a cost to doing so, or simply accept that players like to rest their characters and work with it. Real fighters retreat when they're hurt and rest when they can and rarely engage in combat for extended periods of time; it's not a disaster if this happens in D&D. There is nothing difficult or counterintuitive about either of those options. Nor is there anything wrong with characters being at death's door or out of spells; it's actually quite heroic. Personally, I'd cut back on resource management to the bare minimum (i.e. health), and change the /day concept to something more intuitive and malleable, such that this doesn't come up as much, but they don't seem to be going that way. [/QUOTE]
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What to do about the 15-minute work day?
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