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*Pathfinder & Starfinder
What to do about the 15-minute work day?
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<blockquote data-quote="hamstertamer" data-source="post: 5970552" data-attributes="member: 6690665"><p>Not a problem. </p><p></p><p>Never seen a group try to pull that nonsense with one exception; when I sat and played a 4th edition game with people at a gaming store. It was quite a different world then I was used to. We killed everything in a dining hall in this castle and just decided to go to sleep. No players posted guards or even bothered to close doors and bar entrances. I complained but I just got strange looks. We didn't need to worry though because nothing happened. No enemies came to see what happened in the dining hall or checked to see why so and so never returned and no guards were on patrol. All the "encounters" were patiently waiting in their areas so we could get some shut eye. Sadly we all died on the very next balanced encounter even though we were at maximum effectiveness ( I guess we beat the coded probabilities with bad rolls). That was the last time I tried playing the 4th at that gaming store.</p><p></p><p>If the players feel that the world their characters live in is a breathing living world then the so-called 15 minute adventuring day should not happen. There is nothing artificial about a world that reacts to your characters' actions. I've never played with the idea I could just take full rests wherever I want, whenever I want without some potential consequences. We wouldn't even leave our horses unguarded for fear of being stolen or eaten.</p></blockquote><p></p>
[QUOTE="hamstertamer, post: 5970552, member: 6690665"] Not a problem. Never seen a group try to pull that nonsense with one exception; when I sat and played a 4th edition game with people at a gaming store. It was quite a different world then I was used to. We killed everything in a dining hall in this castle and just decided to go to sleep. No players posted guards or even bothered to close doors and bar entrances. I complained but I just got strange looks. We didn't need to worry though because nothing happened. No enemies came to see what happened in the dining hall or checked to see why so and so never returned and no guards were on patrol. All the "encounters" were patiently waiting in their areas so we could get some shut eye. Sadly we all died on the very next balanced encounter even though we were at maximum effectiveness ( I guess we beat the coded probabilities with bad rolls). That was the last time I tried playing the 4th at that gaming store. If the players feel that the world their characters live in is a breathing living world then the so-called 15 minute adventuring day should not happen. There is nothing artificial about a world that reacts to your characters' actions. I've never played with the idea I could just take full rests wherever I want, whenever I want without some potential consequences. We wouldn't even leave our horses unguarded for fear of being stolen or eaten. [/QUOTE]
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What to do about the 15-minute work day?
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