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General Tabletop Discussion
*Pathfinder & Starfinder
What to do about the 15-minute work day?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5970558" data-attributes="member: 710"><p>Don't remove the 15 minute adventuring day. If the party or the story demands it (after all, you can't always have more than one fight in a combat).</p><p></p><p>I mean, you can try to put up incentives and all, but in the end, it will either happen or it won't. What shouldn't be is that the 15 minute adventure day wrecks with balance. It shouldn't turn one group of characters into game-dominating power-houses and the other into bystanders that don't have much to contribute buy armor afterwards saying "I worked the 15 minute adventure day and I all I got was this lousy chain mail."</p><p></p><p>If one classes major power comes from daily resources, than all classes should have such resources. Maybe you don't need 4E martial dailies. Maybe you can get away with giving Fighters a ton of extra actions per day and more hit points or hit dice, I don't know.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5970558, member: 710"] Don't remove the 15 minute adventuring day. If the party or the story demands it (after all, you can't always have more than one fight in a combat). I mean, you can try to put up incentives and all, but in the end, it will either happen or it won't. What shouldn't be is that the 15 minute adventure day wrecks with balance. It shouldn't turn one group of characters into game-dominating power-houses and the other into bystanders that don't have much to contribute buy armor afterwards saying "I worked the 15 minute adventure day and I all I got was this lousy chain mail." If one classes major power comes from daily resources, than all classes should have such resources. Maybe you don't need 4E martial dailies. Maybe you can get away with giving Fighters a ton of extra actions per day and more hit points or hit dice, I don't know. [/QUOTE]
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What to do about the 15-minute work day?
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