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What to do about the 15-minute work day?
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<blockquote data-quote="TwinBahamut" data-source="post: 5970782" data-attributes="member: 32536"><p>I won't speak for LostSoul, but I agree with him on player empowerment and agency, so I'll say my own feelings on the matter.</p><p></p><p>Player agency is pretty much the one reason I have to play D&D. It's the one thing that the tabletop RPG genre offers that no other game does quite as well, except pure freeform roleplaying. The ability to have an impact on the world, particularly outside that of what my character does, is an extremely important part of that for me.</p><p></p><p>I mean, to take one example... In a recent game of D&D I've been playing, my DM let me create the entire civilization my character is from, down to every last detail. I've mostly been playing as a "stranger in a strange land", somewhat distant from that civilization, but it is not so far as to be irrelevant. I've even been asked to create a sizable number of NPCs from that civilization who could potentially show up in the game at any time. Doing all of this has been incredibly fun, and has gone a long way to really get me involved in the game and care about what has been going on it. It's way more fun this way than it might have been otherwise.</p><p></p><p>Really, <em>creating things</em> is a very large part of the fun of D&D. Normally, the DM hoards all the fun of the former, which does little more than create potential sources of friction and the possibility of players simply being uninterested in the result. I don't like that. It even deprives the DM of the unpredictability and excitement of seeing what other players might bring to the table. I think things work a <em>lot</em> better when the DM is just another player who happens to run the NPCs, and everyone at the table has an equal share in creating the setting and the story. DM <em>dis</em>empowerment and greater player involvement brings more fun than DM empowerment. It even saves the DM a lot of effort, which is a great added benefit.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5970782, member: 32536"] I won't speak for LostSoul, but I agree with him on player empowerment and agency, so I'll say my own feelings on the matter. Player agency is pretty much the one reason I have to play D&D. It's the one thing that the tabletop RPG genre offers that no other game does quite as well, except pure freeform roleplaying. The ability to have an impact on the world, particularly outside that of what my character does, is an extremely important part of that for me. I mean, to take one example... In a recent game of D&D I've been playing, my DM let me create the entire civilization my character is from, down to every last detail. I've mostly been playing as a "stranger in a strange land", somewhat distant from that civilization, but it is not so far as to be irrelevant. I've even been asked to create a sizable number of NPCs from that civilization who could potentially show up in the game at any time. Doing all of this has been incredibly fun, and has gone a long way to really get me involved in the game and care about what has been going on it. It's way more fun this way than it might have been otherwise. Really, [i]creating things[/i] is a very large part of the fun of D&D. Normally, the DM hoards all the fun of the former, which does little more than create potential sources of friction and the possibility of players simply being uninterested in the result. I don't like that. It even deprives the DM of the unpredictability and excitement of seeing what other players might bring to the table. I think things work a [i]lot[/i] better when the DM is just another player who happens to run the NPCs, and everyone at the table has an equal share in creating the setting and the story. DM [i]dis[/i]empowerment and greater player involvement brings more fun than DM empowerment. It even saves the DM a lot of effort, which is a great added benefit. [/QUOTE]
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What to do about the 15-minute work day?
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