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What to do about the 15-minute work day?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5971017" data-attributes="member: 11300"><p>Sort of but not quite; and good question by the way. Some points:</p><p></p><p>a) A lot of this is dependent upon the number of Vancian slots a caster gets to manage. If you compare this to a 3.x caster, I would compress things so that lower level casters get a little more but higher level casters get quite a bit less.</p><p></p><p>b) Encounter powers are automatically returned at a short rest. With my idea, you can do the study but you don't have to (you could do the healing thing instead). As well, you might make the fatigued and exhausted conditions a little more a factor with the caster requiring a non-fatigued state to study and prepare. At higher levels, you might not have enough time to get all your slots back and so you have to carefully manage the resources as to what to prepare (the main "feature" of the Vancian system in my opinion).</p><p></p><p>c) I think you'd need to be careful that the game didn't become a situation of always waiting for the caster. I think the Vancian slots need to be supported by further magic systems be they at-wills, charged items or something else entirely.</p><p></p><p>d) I've come to the conclusion that going back to a Vancian daily format is going to cause as many issues as it solves. It is also a little contentious in terms of the whole favouring 3e or 4e equilibrium thing for those that worry about whether "their" edition is being fairly represented. If it can be modified so that its still there, but heh there's this lever you can use to get something a little more workable (or discard it if not), then it plays more to the middle unifying ground.</p><p></p><p>e) Perhaps most of all, it makes sense. Why can a wizard prepare spells at some times but not others? In 3.x you can leave slots open and prepare them later anyway (but not if the slot is used within 6 hours of the main study session). Throw out the convoluted restrictions and do something that works within more natural restrictions: does my wizard have the time? is my wizard fatigued? This works better than 4e's "no you can't" encounter power mentality in that it makes simple sense.</p><p></p><p>So yeah, arcane encounter powers by stealth but not quite.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5971017, member: 11300"] Sort of but not quite; and good question by the way. Some points: a) A lot of this is dependent upon the number of Vancian slots a caster gets to manage. If you compare this to a 3.x caster, I would compress things so that lower level casters get a little more but higher level casters get quite a bit less. b) Encounter powers are automatically returned at a short rest. With my idea, you can do the study but you don't have to (you could do the healing thing instead). As well, you might make the fatigued and exhausted conditions a little more a factor with the caster requiring a non-fatigued state to study and prepare. At higher levels, you might not have enough time to get all your slots back and so you have to carefully manage the resources as to what to prepare (the main "feature" of the Vancian system in my opinion). c) I think you'd need to be careful that the game didn't become a situation of always waiting for the caster. I think the Vancian slots need to be supported by further magic systems be they at-wills, charged items or something else entirely. d) I've come to the conclusion that going back to a Vancian daily format is going to cause as many issues as it solves. It is also a little contentious in terms of the whole favouring 3e or 4e equilibrium thing for those that worry about whether "their" edition is being fairly represented. If it can be modified so that its still there, but heh there's this lever you can use to get something a little more workable (or discard it if not), then it plays more to the middle unifying ground. e) Perhaps most of all, it makes sense. Why can a wizard prepare spells at some times but not others? In 3.x you can leave slots open and prepare them later anyway (but not if the slot is used within 6 hours of the main study session). Throw out the convoluted restrictions and do something that works within more natural restrictions: does my wizard have the time? is my wizard fatigued? This works better than 4e's "no you can't" encounter power mentality in that it makes simple sense. So yeah, arcane encounter powers by stealth but not quite. Best Regards Herremann the Wise [/QUOTE]
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What to do about the 15-minute work day?
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