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What to do about the 15-minute work day?
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<blockquote data-quote="Elf Witch" data-source="post: 5971048" data-attributes="member: 9037"><p>I don't think a DM needs to lay out the world will end in five years if you guys don't stop, it want to play. </p><p></p><p>Instead he could say that he wants to run a game where an Apocalypse is coming and the PCs have a chance of stopping it. </p><p></p><p>I don't see why you would lay out when it s going to happen before you even roll up characters. That kind of thing should be slowly found out by the players. </p><p></p><p>There is nothing wrong with a DM coming up with an idea before even talking to the group. It is pretty simple he tells the group this is what I want to run the players either say yay or nay. If they say nay then the DM can shelve it or look for a group who wants to play it. </p><p></p><p>I worked on my game for a year before I presented it. It started from reading Races of the Dragon and I ended up building my home brew world. When I felt I was ready to run a game in it. I asked if anyone wanted to play it and I found players who did. </p><p></p><p>My roommate DMs but she only DMs adventure paths everyone who plays in it knows this and understands that with an adventure path you need to fit your character into one that works with the adventure. </p><p></p><p>When I am the player I find out what the DM has in mind and I build a character that fits into his game. I may ask is this possible if he says no then I accept it. If the game does not sound fun to me I don't play.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5971048, member: 9037"] I don't think a DM needs to lay out the world will end in five years if you guys don't stop, it want to play. Instead he could say that he wants to run a game where an Apocalypse is coming and the PCs have a chance of stopping it. I don't see why you would lay out when it s going to happen before you even roll up characters. That kind of thing should be slowly found out by the players. There is nothing wrong with a DM coming up with an idea before even talking to the group. It is pretty simple he tells the group this is what I want to run the players either say yay or nay. If they say nay then the DM can shelve it or look for a group who wants to play it. I worked on my game for a year before I presented it. It started from reading Races of the Dragon and I ended up building my home brew world. When I felt I was ready to run a game in it. I asked if anyone wanted to play it and I found players who did. My roommate DMs but she only DMs adventure paths everyone who plays in it knows this and understands that with an adventure path you need to fit your character into one that works with the adventure. When I am the player I find out what the DM has in mind and I build a character that fits into his game. I may ask is this possible if he says no then I accept it. If the game does not sound fun to me I don't play. [/QUOTE]
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What to do about the 15-minute work day?
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