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What to do about the 15-minute work day?
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<blockquote data-quote="Lanefan" data-source="post: 5971392" data-attributes="member: 29398"><p>So, in other words, you would rather know how the book ends before you read it.</p><p></p><p>It's the same thing. I admit I used an extreme example, but the premise remains.</p><p></p><p>Can't speak for you, but as a player going into a campaign I don't want to know what ideas the DM has for what will happen 5 years down the road - I'll either find out through play or I won't; and if the world blows up because I and my party screwed up either through ignorance, bad luck, or bad intention then so be it. (I've actually been in a campaign just like this - as a party we knew we had to either do something or prevent something from being done but we weren't sure which, or what (we weren't that good at information gathering) - so we did what we could and thought we'd fixed things, but we hadn't; and next full moon the world blew up. End of a 10-year campaign. I still play under that same DM, and have for the 20-odd years since this happened.)</p><p></p><p>So letting the plot unfold (and morph, they always do) on its own, with the players learning about it as they go, isn't good enough?</p><p></p><p>It's not ego, it's maintaining a mystery.</p><p></p><p>I'm not sure, but I rather suspect if I took a poll of the players and DMs in our crew they'd prefer not knowing the ending (assuming a "hard" ending is even planned) ahead of time either. But, I'll ask, and get back to you in a few days.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5971392, member: 29398"] So, in other words, you would rather know how the book ends before you read it. It's the same thing. I admit I used an extreme example, but the premise remains. Can't speak for you, but as a player going into a campaign I don't want to know what ideas the DM has for what will happen 5 years down the road - I'll either find out through play or I won't; and if the world blows up because I and my party screwed up either through ignorance, bad luck, or bad intention then so be it. (I've actually been in a campaign just like this - as a party we knew we had to either do something or prevent something from being done but we weren't sure which, or what (we weren't that good at information gathering) - so we did what we could and thought we'd fixed things, but we hadn't; and next full moon the world blew up. End of a 10-year campaign. I still play under that same DM, and have for the 20-odd years since this happened.) So letting the plot unfold (and morph, they always do) on its own, with the players learning about it as they go, isn't good enough? It's not ego, it's maintaining a mystery. I'm not sure, but I rather suspect if I took a poll of the players and DMs in our crew they'd prefer not knowing the ending (assuming a "hard" ending is even planned) ahead of time either. But, I'll ask, and get back to you in a few days. Lanefan [/QUOTE]
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What to do about the 15-minute work day?
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