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What to do about the 15-minute work day?
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<blockquote data-quote="Tony Vargas" data-source="post: 5971754" data-attributes="member: 996"><p>OK. What I was trying to say was that players being too tactically 'brilliant' could mess up the flow of your game as much as them making 'dumb mistakes.' If, that is, the game 'swings' too much based on such things, vs putting a fairly large chunk of effectiveness in the characters, themselves, I suppose... anyway, that's getting tangential, I think.</p><p></p><p></p><p>So, your first reaction to the complaint is that anyone who notices the problem must be stupid or inexperienced? I hope you can see how that might not be too constructive. </p><p></p><p>The '5 minute workday' is not a consequence of bad tactics or inexperience or anything of that nature. It's a consequence of the system providing disproportionate mechanical rewards (re-gaining potent spells and other resources) for resting, leading to the party doing so as much as they can contrive to. An inexperienced group could stumble onto that fact, or a group of hard-core 'system masters' could knowingly exploit it - either way, it's there, and it's a mechanical issue.</p><p></p><p>I think the mechanical solution is more preventative - so, wearing kevlar gloves to avoid papercuts, perhaps? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Still sounds silly, that is, if the class and encounter imbalances and pacing issues caused by the 5-minute workday phenomenon were trivial. I'm afraid the 5MW is a metaphorical paper-cut that severs arteries.</p><p></p><p>One way to partially address the multiple problems the 5-minute workday causes is to give all characters comparable daily resources, that way there's not class imbalance when it happens. But, it doesn't /stop/ it from happening, and it'll still distort encounter balance.</p><p></p><p>A very obvious and effective way of dealing with the issue is simply doing away with daily resources, entirely, replacing them with encounter resources (resting or waiting a day isn't an issue) or 'story' resources (the DM decides when they recharge, period). That still wouldn't /stop/ characters from resting after a given combat, it just wouldn't give them any reward for doing so.</p><p></p><p>Nod, possibly very different rule changes, if the idea is to use power re-charge rates to shape player choices or campaign feel. Or, the game could be made to avoid favoring any one pacing or style...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5971754, member: 996"] OK. What I was trying to say was that players being too tactically 'brilliant' could mess up the flow of your game as much as them making 'dumb mistakes.' If, that is, the game 'swings' too much based on such things, vs putting a fairly large chunk of effectiveness in the characters, themselves, I suppose... anyway, that's getting tangential, I think. So, your first reaction to the complaint is that anyone who notices the problem must be stupid or inexperienced? I hope you can see how that might not be too constructive. The '5 minute workday' is not a consequence of bad tactics or inexperience or anything of that nature. It's a consequence of the system providing disproportionate mechanical rewards (re-gaining potent spells and other resources) for resting, leading to the party doing so as much as they can contrive to. An inexperienced group could stumble onto that fact, or a group of hard-core 'system masters' could knowingly exploit it - either way, it's there, and it's a mechanical issue. I think the mechanical solution is more preventative - so, wearing kevlar gloves to avoid papercuts, perhaps? ;) Still sounds silly, that is, if the class and encounter imbalances and pacing issues caused by the 5-minute workday phenomenon were trivial. I'm afraid the 5MW is a metaphorical paper-cut that severs arteries. One way to partially address the multiple problems the 5-minute workday causes is to give all characters comparable daily resources, that way there's not class imbalance when it happens. But, it doesn't /stop/ it from happening, and it'll still distort encounter balance. A very obvious and effective way of dealing with the issue is simply doing away with daily resources, entirely, replacing them with encounter resources (resting or waiting a day isn't an issue) or 'story' resources (the DM decides when they recharge, period). That still wouldn't /stop/ characters from resting after a given combat, it just wouldn't give them any reward for doing so. Nod, possibly very different rule changes, if the idea is to use power re-charge rates to shape player choices or campaign feel. Or, the game could be made to avoid favoring any one pacing or style... [/QUOTE]
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What to do about the 15-minute work day?
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