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General Tabletop Discussion
*Pathfinder & Starfinder
What to do about the 15-minute work day?
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<blockquote data-quote="Tony Vargas" data-source="post: 5971804" data-attributes="member: 996"><p>Well, the flip side of it is: why do they feel the /need/ to keep the wizard from doing that? It's because doing so makes the character going nova over-powered - it's ruining the game for everyone else, the DM included.</p><p></p><p></p><p></p><p>Right, subordinate the needs of your campaign/story to the needs of balancing the nova-capable classes.</p><p></p><p>It's an answer, yes. It's not as good a solution as a mechanical one, though.</p><p></p><p></p><p>Nod. 4e retained daily powers. While it gave them to everyone and that solved the class imbalance issue with the 5-minute work-day, it didn't make it go away, and there are still encounter-balance issues the DM has to grapple with once the party clues into that weakness of the system. It's less pronounced than in high-level 3e and early, but it's not gone.</p><p></p><p>To give another example: "'D&D' Gamma World" came out a while back, and it's a bit like 4e, except that combat is encounter-based, you don't have dailies or surges, you just start each combat with all your hps and all your powers restored. The only 'resource' that gets expended from one encounter to the next is Omega Tech, and it's random. There is zero impetus to take extended rests in that game, and you don't see players - even those who rest every chance they get in 4e - doing so. </p><p></p><p>It's a matter of a mechanical incentive. Remove the incentive, and the problem is gone - and the DM (and players) free to use whatever pacing feels right to them.</p><p></p><p>It's exactly the same, in kind, just much less in degree, yes.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5971804, member: 996"] Well, the flip side of it is: why do they feel the /need/ to keep the wizard from doing that? It's because doing so makes the character going nova over-powered - it's ruining the game for everyone else, the DM included. Right, subordinate the needs of your campaign/story to the needs of balancing the nova-capable classes. It's an answer, yes. It's not as good a solution as a mechanical one, though. Nod. 4e retained daily powers. While it gave them to everyone and that solved the class imbalance issue with the 5-minute work-day, it didn't make it go away, and there are still encounter-balance issues the DM has to grapple with once the party clues into that weakness of the system. It's less pronounced than in high-level 3e and early, but it's not gone. To give another example: "'D&D' Gamma World" came out a while back, and it's a bit like 4e, except that combat is encounter-based, you don't have dailies or surges, you just start each combat with all your hps and all your powers restored. The only 'resource' that gets expended from one encounter to the next is Omega Tech, and it's random. There is zero impetus to take extended rests in that game, and you don't see players - even those who rest every chance they get in 4e - doing so. It's a matter of a mechanical incentive. Remove the incentive, and the problem is gone - and the DM (and players) free to use whatever pacing feels right to them. It's exactly the same, in kind, just much less in degree, yes. [/QUOTE]
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What to do about the 15-minute work day?
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