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General Tabletop Discussion
*Pathfinder & Starfinder
What to do about the 15-minute work day?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5971811" data-attributes="member: 20805"><p>IMHO the only real mechanical 'fix' for the 5MW is to remove all recharge powers {spells, etc..} from the PCs. Limiting to only encounter powers is reinforcing the 5MW play style as it build the nova to rest as the standard. </p><p></p><p></p><p></p><p>I disagree. The 5MW is a consequence of living in a static world that only exists or changes when the PCs actively interact. Yes, there is a mechanical advantage to resting and being as powerful as possible.</p><p> There is a story disadvantage that your mission may fail by your inactivity... but this disadvantage only applies if the GM has the world react to the players inactivity.</p><p></p><p>To me, the 5MW is like a bad video game where you battle the Orcs in room A, look into room B through the open door to see another pile of Orcs... and hit the 'rest' button for 8 hours before attacking.</p><p></p><p>The funny thing is that if you tell your players that the world is a living, breathing entity and their enemies will react intelligently to attacks... you don't have to worry about managing the living, breathing world because your players will push through to avoid having the situation change on them.</p><p></p><p>So my answer... keep the resource management options {dailies, spells, etc..} and provide solid advice on managing the pacing and keeping the world living. Heck, sometimes its really fun for the party to go NOVA!!1!!!1!! {and equally fun for the monsters to NOVA right back!}</p><p></p><p>Having a means to burn these resources in non-combat scenarios would help balance out the combat vs investigation process... but that's a bit harder to work out effectively.</p><p></p><p>YMMV, of course</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5971811, member: 20805"] IMHO the only real mechanical 'fix' for the 5MW is to remove all recharge powers {spells, etc..} from the PCs. Limiting to only encounter powers is reinforcing the 5MW play style as it build the nova to rest as the standard. I disagree. The 5MW is a consequence of living in a static world that only exists or changes when the PCs actively interact. Yes, there is a mechanical advantage to resting and being as powerful as possible. There is a story disadvantage that your mission may fail by your inactivity... but this disadvantage only applies if the GM has the world react to the players inactivity. To me, the 5MW is like a bad video game where you battle the Orcs in room A, look into room B through the open door to see another pile of Orcs... and hit the 'rest' button for 8 hours before attacking. The funny thing is that if you tell your players that the world is a living, breathing entity and their enemies will react intelligently to attacks... you don't have to worry about managing the living, breathing world because your players will push through to avoid having the situation change on them. So my answer... keep the resource management options {dailies, spells, etc..} and provide solid advice on managing the pacing and keeping the world living. Heck, sometimes its really fun for the party to go NOVA!!1!!!1!! {and equally fun for the monsters to NOVA right back!} Having a means to burn these resources in non-combat scenarios would help balance out the combat vs investigation process... but that's a bit harder to work out effectively. YMMV, of course [/QUOTE]
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What to do about the 15-minute work day?
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