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What to do about the 15-minute work day?
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<blockquote data-quote="SteveC" data-source="post: 5971940" data-attributes="member: 9053"><p>Unless you're thinking of some way of doing this other than what's being discussed, the removal of the 15 minute workday creates a situation that is the playstyle. I can this sort of campaign "Fantasy Vietnam," since it (of necessity) turns the game into a situation where you have to deal with the possibility of attack and death at any time, and can't reliably rest and recover resources except when allowed by the GM. Perhaps you were thinking of some other means of "managing resources from both sides of the table?" </p><p></p><p>I wonder how an urban, high roleplaying campaign can deal with this, how do you have a series of random combats while in a city? Does everything always have a strict timetable?</p><p></p><p>The kind of games that are being discussed here as dealing with this issue are really not the sort I'm interested in playing. Now that's fine (no badwrongfun here: really!) but there are fewer types of games you can run with this kind of system. If you need to either have strict time crunch issues for the entire campaign, or random battles simply to block rests, that's not a game I'm interested in.</p><p></p><p>As I've said: this isn't an issue I've seen much with 3x and not at all with 4E, but in earlier editions? All the time! In this way, 5E would be a major step backwards if it didn't address the issue.</p></blockquote><p></p>
[QUOTE="SteveC, post: 5971940, member: 9053"] Unless you're thinking of some way of doing this other than what's being discussed, the removal of the 15 minute workday creates a situation that is the playstyle. I can this sort of campaign "Fantasy Vietnam," since it (of necessity) turns the game into a situation where you have to deal with the possibility of attack and death at any time, and can't reliably rest and recover resources except when allowed by the GM. Perhaps you were thinking of some other means of "managing resources from both sides of the table?" I wonder how an urban, high roleplaying campaign can deal with this, how do you have a series of random combats while in a city? Does everything always have a strict timetable? The kind of games that are being discussed here as dealing with this issue are really not the sort I'm interested in playing. Now that's fine (no badwrongfun here: really!) but there are fewer types of games you can run with this kind of system. If you need to either have strict time crunch issues for the entire campaign, or random battles simply to block rests, that's not a game I'm interested in. As I've said: this isn't an issue I've seen much with 3x and not at all with 4E, but in earlier editions? All the time! In this way, 5E would be a major step backwards if it didn't address the issue. [/QUOTE]
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What to do about the 15-minute work day?
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