Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What to do about the 15-minute work day?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 5971964" data-attributes="member: 996"><p>And out-of-combat effectiveness where it rests on renewable daily resources (and, with Vancian casting so versatile, it very often does). Just about any kind of effectiveness, really - if do-anything daily spells can add to it. </p><p></p><p>The point of the 'experiment' is simply that a mechanic that doesn't over-reward 'resting' works fine whether you're running a fairly static game or a 'living world,' without distorting either. </p><p></p><p>With a system - like Vancian casting or AEDU - that encourages the 5MWD, you have to adjust the style of play and pacing of the campaign to compensate for it. Whatever your style was, you have to sacrifice it to make up for the mechanical imbalance, whether that imbalance is in encounters or among characters or both. </p><p></p><p></p><p>Possibly. In a 'living,' verisimilitudinous world where the PCs are just one among many bands of adventurers, it's possible someone better than them will 'jump their claim' if they hesitate on any adventure - it's also entirely possible for them to hand something off if they decide they can't handle it. They're not really the protagonists of /the/ story, just the protagonists of their own story. :shrug:</p><p></p><p>Might be pretty aweful. Or maybe it would create more opportunities for the PCs? Depends on the situation. That's the kind of thing you have to think about. Is putting it all on the line to stop the evil wizard really a great idea? Or might it be better to prey on his allies, scooping up the loot they gather from the countryside, while collecting kudos for 'standing up to' his evilness.</p><p></p><p>Pretty boring, but that's a feature of the style. The PCs aren't the center of attention, if they let an opportunity pass, they may be bored for a while, if they jump in half-cocked, they might get killed. It's a balancing act - lots of risk/reward evaluation.</p><p></p><p></p><p>I think, ultimately, however much you dress it up as 'good tactics' on the party's side and 'living world' on the DM's side, the 5MWD and it's counters come down to metagaming on both sides of the screen. The mechanics dictate a huge advantage to the rested party, the party would be foolish not to maximize such advantage, the DM must therefor counter it constantly.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5971964, member: 996"] And out-of-combat effectiveness where it rests on renewable daily resources (and, with Vancian casting so versatile, it very often does). Just about any kind of effectiveness, really - if do-anything daily spells can add to it. The point of the 'experiment' is simply that a mechanic that doesn't over-reward 'resting' works fine whether you're running a fairly static game or a 'living world,' without distorting either. With a system - like Vancian casting or AEDU - that encourages the 5MWD, you have to adjust the style of play and pacing of the campaign to compensate for it. Whatever your style was, you have to sacrifice it to make up for the mechanical imbalance, whether that imbalance is in encounters or among characters or both. Possibly. In a 'living,' verisimilitudinous world where the PCs are just one among many bands of adventurers, it's possible someone better than them will 'jump their claim' if they hesitate on any adventure - it's also entirely possible for them to hand something off if they decide they can't handle it. They're not really the protagonists of /the/ story, just the protagonists of their own story. :shrug: Might be pretty aweful. Or maybe it would create more opportunities for the PCs? Depends on the situation. That's the kind of thing you have to think about. Is putting it all on the line to stop the evil wizard really a great idea? Or might it be better to prey on his allies, scooping up the loot they gather from the countryside, while collecting kudos for 'standing up to' his evilness. Pretty boring, but that's a feature of the style. The PCs aren't the center of attention, if they let an opportunity pass, they may be bored for a while, if they jump in half-cocked, they might get killed. It's a balancing act - lots of risk/reward evaluation. I think, ultimately, however much you dress it up as 'good tactics' on the party's side and 'living world' on the DM's side, the 5MWD and it's counters come down to metagaming on both sides of the screen. The mechanics dictate a huge advantage to the rested party, the party would be foolish not to maximize such advantage, the DM must therefor counter it constantly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What to do about the 15-minute work day?
Top