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What to do about the 15-minute work day?
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<blockquote data-quote="pemerton" data-source="post: 5972031" data-attributes="member: 42582"><p>I keep reading this in these threads. And for the same reason I and other have stated, it's not true.</p><p></p><p>Consider the following scenario: the PCs are mid-to-high level, well-respected operatives of an ancient, now fading empire. They spend their mornings investigating ancient ruins, trying to learn secrets of the empire and methods for restoring it to glory. They spend their afternoons back in the imperial palace, politicking with other factions over who will get the benefits of their latest discoveries. (The commute beteween palace and ruins is via teleport spells.)</p><p></p><p>I have run a version of that scenario, in Rolemaster. It is not a scenario for a static world. The world is dynamic and in motion. The PCs are up to their ears in plotting and scheming. Nevertheless, the imbalance it creates between casters and non-casters (ie daily, nova-capable PCs and at-will, non-nova-capable PCs) is extreme. In the morning exploration, the caster use their nova potential to dominate the action. Because commute is via teleport, they control when the party goes in and comes back out (and the non-casters are highly reliant on the casters to avoid getting straned in the ruins with no means of escape themselves). And then, during the politicking in the afternoons, the casters still tend to dominate because (in RM as in classic D&D) even low level enchantment and enhancement magic (charms, illusion, glibness etc) can provide a huge buff to social encounters.</p><p></p><p>The actual upshot in that game was the everyone played a caster. That is one "solution", but it has nothing to do with the staticness or otherwise of the world.</p><p></p><p>But why shouldn't it be <em>the fighter</em> who saves the day in that situation, with a heroic burst holding off the demonic hordes and then cutting down the big boss? Why does it have to be the wizard?</p><p></p><p>In classic D&D, the only way for the fighter to have a heroic burst of that sort is to get lucky dice rolls, or to drink a potion (of heroism, giant strength, invulnerabiliy etc). You don't need to go to 4e-style dailies to give the player of the fighter the option to nova his/her PC. [MENTION=49096]Mu[/MENTION]strumRidcully has mentioned in several posts over multiple threads the option of making Action Surge a more significant part of the fighter's quota of resources.</p><p></p><p>Correct. Especially the last sentence.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5972031, member: 42582"] I keep reading this in these threads. And for the same reason I and other have stated, it's not true. Consider the following scenario: the PCs are mid-to-high level, well-respected operatives of an ancient, now fading empire. They spend their mornings investigating ancient ruins, trying to learn secrets of the empire and methods for restoring it to glory. They spend their afternoons back in the imperial palace, politicking with other factions over who will get the benefits of their latest discoveries. (The commute beteween palace and ruins is via teleport spells.) I have run a version of that scenario, in Rolemaster. It is not a scenario for a static world. The world is dynamic and in motion. The PCs are up to their ears in plotting and scheming. Nevertheless, the imbalance it creates between casters and non-casters (ie daily, nova-capable PCs and at-will, non-nova-capable PCs) is extreme. In the morning exploration, the caster use their nova potential to dominate the action. Because commute is via teleport, they control when the party goes in and comes back out (and the non-casters are highly reliant on the casters to avoid getting straned in the ruins with no means of escape themselves). And then, during the politicking in the afternoons, the casters still tend to dominate because (in RM as in classic D&D) even low level enchantment and enhancement magic (charms, illusion, glibness etc) can provide a huge buff to social encounters. The actual upshot in that game was the everyone played a caster. That is one "solution", but it has nothing to do with the staticness or otherwise of the world. But why shouldn't it be [I]the fighter[/I] who saves the day in that situation, with a heroic burst holding off the demonic hordes and then cutting down the big boss? Why does it have to be the wizard? In classic D&D, the only way for the fighter to have a heroic burst of that sort is to get lucky dice rolls, or to drink a potion (of heroism, giant strength, invulnerabiliy etc). You don't need to go to 4e-style dailies to give the player of the fighter the option to nova his/her PC. [MENTION=49096]Mu[/MENTION]strumRidcully has mentioned in several posts over multiple threads the option of making Action Surge a more significant part of the fighter's quota of resources. Correct. Especially the last sentence. [/QUOTE]
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What to do about the 15-minute work day?
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